Draxut by тυx [Dummy]

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тυx
Posts: 29
Joined: Thu Aug 11, 2016 9:09 pm

Re: Draxut by тυx [Dummy]

Post by тυx »

Ok I fixed the background and stuff.
And you need to boost yourself with rocket now (screen).

..Thank you StormPhönix! ;)
Attachments
Draxut.map
(251.99 KiB) Downloaded 149 times
Draxut_screen.png
Draxut_screen.png (317.26 KiB) Viewed 3152 times
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Cellegen
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Re: Draxut by тυx [Dummy]

Post by Cellegen »

delete some black quads and we will fine about fps :D
RestInHell. - Team Leader
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тυx
Posts: 29
Joined: Thu Aug 11, 2016 9:09 pm

Re: Draxut by тυx [Dummy]

Post by тυx »

Should be fine now :)
Attachments
Draxut.map
(251.54 KiB) Downloaded 103 times
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Draxut by тυx [Dummy]

Post by jao »

Did a quick test, the map is really cool :D
Next version should be ready, if there are no bugs or gameplay issues.
suggestionsShow
Change color of start/finish
Put light and bushes layers in HD
Put design and design 2 behind gamelayer
move cto1 1 up
move cto1 1 up
screenshot_2017-06-04_04-35-53.png (215.77 KiB) Viewed 3096 times
you should use the common marking for endless (index 99/115)
you should use the common marking for endless (index 99/115)
screenshot_2017-06-04_04-35-18.png (411.59 KiB) Viewed 3096 times
can both be tele 1/2 and move the toteles 1 up
can both be tele 1/2 and move the toteles 1 up
screenshot_2017-06-04_04-31-37.png (208.55 KiB) Viewed 3096 times
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тυx
Posts: 29
Joined: Thu Aug 11, 2016 9:09 pm

Re: Draxut by тυx [Dummy]

Post by тυx »

Alright thank you jao :)
I've also put start/finish and my logo behind the gamelayer
So here is perhaps the final version.
Attachments
Draxut.map
(250.56 KiB) Downloaded 116 times
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Draxut by тυx [Dummy]

Post by jao »

Did another test. I don't like the last part. Imo it's unfair to put such a hard solo part at the end of an easy dummy map, wich can destroy a good speedrun. I would make it easier :D
Also I think that the map is Dummy 2* (only cp7 is a bit harder).
SpoilerShow
screenshot_2017-06-05_21-18-17.png
screenshot_2017-06-05_21-18-17.png (441.96 KiB) Viewed 3070 times
screenshot_2017-06-05_21-18-59.png
screenshot_2017-06-05_21-18-59.png (560.44 KiB) Viewed 3070 times
screenshot_2017-06-05_21-19-09.png
screenshot_2017-06-05_21-19-09.png (628.3 KiB) Viewed 3070 times
screenshot_2017-06-05_21-20-04.png
screenshot_2017-06-05_21-20-04.png (290.47 KiB) Viewed 3070 times
screenshot_2017-06-05_21-20-59.png
screenshot_2017-06-05_21-20-59.png (312.17 KiB) Viewed 3070 times
screenshot_2017-06-05_21-21-32.png
screenshot_2017-06-05_21-21-32.png (473.66 KiB) Viewed 3070 times
screenshot_2017-06-05_21-24-20.png
screenshot_2017-06-05_21-24-20.png (463.7 KiB) Viewed 3070 times
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тυx
Posts: 29
Joined: Thu Aug 11, 2016 9:09 pm

Re: Draxut by тυx [Dummy]

Post by тυx »

I did something to the last part. Should be easier now.
Moreover I've put all checkpoints in the right order, added cp4 and another cp6 to go back.
And I've edited two small design fails and removed the speedup layer.
I'm btw really sorry if there are still some fails :S
Attachments
Draxut.map
(248.14 KiB) Downloaded 160 times
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Draxut by тυx [Dummy]

Post by jao »

Make jungle_midground external.
SpoilerShow
screenshot_2017-06-07_00-47-04.png
screenshot_2017-06-07_00-47-04.png (161.99 KiB) Viewed 3037 times
screenshot_2017-06-07_00-46-59.png
screenshot_2017-06-07_00-46-59.png (282.48 KiB) Viewed 3037 times
screenshot_2017-06-07_00-55-38.png
screenshot_2017-06-07_00-55-38.png (190.95 KiB) Viewed 3037 times
Should be ready as Dummy 2* then.
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тυx
Posts: 29
Joined: Thu Aug 11, 2016 9:09 pm

Re: Draxut by тυx [Dummy]

Post by тυx »

Ok thank you jao!
Wow, not even 200 KiB map. It shouldn't lag anymore :D
Attachments
Draxut.map
(199.87 KiB) Downloaded 107 times
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Draxut by тυx [Dummy]

Post by jao »

[release=3; Dummy]"Draxut"; тυx[/release]
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