TheVoiD
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- Rcon Access (F2): test4321
TheVoiD
The map was already released on ddmax, so there should be no bugs (:
Overall it's a relatively long novice map with standard drag parts, nothing special. Maybe we don't need it on ddnet, idk just take a look :p
Overall it's a relatively long novice map with standard drag parts, nothing special. Maybe we don't need it on ddnet, idk just take a look :p
- Attachments
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- TheVoiD.map
- (170.69 KiB) Downloaded 142 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: TheVoiD
Index wrote: [...] relatively long novice map [...] standard drag parts, nothing special.[...]
.hi._.leute._.gll. | iMTGmember
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: TheVoiD
I hope this is the new version I fixed for DDmaX?
I liked this map.
I liked this map.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: TheVoiD
It's a cool, funny dummy drag map.
I think it's Moderate about 1-2 Stars.
Only extremly annoying part is the hookfly part. It's just boring, but it's horrible for people playing with dummy.
At some parts red tele would be better to prevent weird situations.
I think it's Moderate about 1-2 Stars.
Only extremly annoying part is the hookfly part. It's just boring, but it's horrible for people playing with dummy.
At some parts red tele would be better to prevent weird situations.
.hi._.leute._.gll. | iMTGmember
Re: TheVoiD
It's the version you fixed back then, dont worry :3 at least I'm 90% sure that it is.. ._.
I changed the hookfly part and made some tele red.
I changed the hookfly part and made some tele red.
- Attachments
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- TheVoiD.map
- (170.96 KiB) Downloaded 114 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: TheVoiD
I removed a few hooktrough-tiles to prevent people hooking through blocks they shouldn't do.
Maybe you could add something to the solo/endless-on/off marks. (A hook-sign or tee-sign).
So people could better see, what is going on there.
Don't know how you would design this, so i didn't do it.
Except this, the map is ready for release, i think. Moderate 2 Star?
Actual version on testserver.
Maybe you could add something to the solo/endless-on/off marks. (A hook-sign or tee-sign).
So people could better see, what is going on there.
Don't know how you would design this, so i didn't do it.
Except this, the map is ready for release, i think. Moderate 2 Star?
Actual version on testserver.
.hi._.leute._.gll. | iMTGmember
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: TheVoiD
some blue teleporters could be changed into red ones, but it is not really important
Had a look at hookthrough ^^
Had a look at hookthrough ^^
- Attachments
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- add hookthrough
- screenshot_2014-11-29_19-47-41.png (240.63 KiB) Viewed 3137 times
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- add hookthrough if you want, both is buggy, without hookthrough it is more buggy imo
- screenshot_2014-11-29_19-45-51.png (200.18 KiB) Viewed 3137 times
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- add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
- screenshot_2014-11-29_19-45-15.png (295.14 KiB) Viewed 3137 times
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- add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
- screenshot_2014-11-29_19-42-24.png (306.68 KiB) Viewed 3137 times
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- add hookthrough
- screenshot_2014-11-29_19-42-09.png (245.82 KiB) Viewed 3137 times
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- add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
- screenshot_2014-11-29_19-41-54.png (220.78 KiB) Viewed 3137 times
- kamillentee
- Posts: 687
- Joined: Sat Jul 26, 2014 11:47 pm
- Player profile: http://ddnet.org/players/kamillentee/
- Clan: |*KoG*|
Re: TheVoiD
The behaviour of hookthroughs always causes such bugs. IMO it should stay as before because we can't change the entity but if we change the map the gameplay suffers. I think hookthroughs where they shouldn't are minor bugs and not a real cheat.
Another and better solution the prevent this 'bugs' are extra hookthrough entities with directions.
Another and better solution the prevent this 'bugs' are extra hookthrough entities with directions.
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: TheVoiD
Yes i know, that there are always bugs, BUT sometimes you have argument to add or not add hooktrough, to make it as less buggy as possible, sometimes you can really say how it fits perfectly 
i as a tester try to make the gameplay as good as possible, sometimes there are cheats, sometimes mapper should decide which bug he prefers ^^
i as a tester try to make the gameplay as good as possible, sometimes there are cheats, sometimes mapper should decide which bug he prefers ^^
Re: TheVoiD
I just checked my old version, all the screenies you posted (except 1st and 5th) were fixed there. So yea, hi_leute_gll removed all the hookthroughs xDD
But it's np, he already added them again and sent me the new version :3 I added some additional entites signs, so the map should finally be ready.
Mod 2*
But it's np, he already added them again and sent me the new version :3 I added some additional entites signs, so the map should finally be ready.
Mod 2*
- Attachments
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- TheVoiD.map
- (187.21 KiB) Downloaded 120 times
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