Genericore 8 by Åmol [Insane]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.tw/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Genericore 8
Nice on figuring out the part.
But don't lie. You're just lazy xD Those bugs are nasty man.
But don't lie. You're just lazy xD Those bugs are nasty man.
You've just been Jimmy Jazzed.
- Ravie
- Posts: 380
- Joined: Sat Feb 04, 2017 5:04 am
- Player profile: https://ddnet.tw/players/Ravie/
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- Clan: TOP
Re: Genericore 8
"If I like it, it's not a mistake."Åmol wrote:I also like the design "bugs".
That's how art works, right?
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Image](http://imgur.com/7aP2zp3.png)
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8
I'm not lying, players also mentioned that the freeze is bugged since I do not put freeze behind blocks, that's also intended, putting freeze behind blocks looks rather bad imo (depends on the block of course...)Jimmy Jazz The 1st wrote: ↑Wed Dec 13, 2017 6:08 pm But don't lie. You're just lazy xD Those bugs are nasty man.
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
Re: Genericore 8
Map shouldn't get released with design bugs like this one. We are not back in 2012/13.
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8
I did not find many midground bugs, maybe I'm blind
Also... I had been tweaking my map after the update so... I'm pretty sure you wanna test it, made the end part harder
--> Next week release, I guess...
Also... I had been tweaking my map after the update so... I'm pretty sure you wanna test it, made the end part harder
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
--> Next week release, I guess...
- Attachments
-
- Genericore 8.map
- (451.12 KiB) Downloaded 132 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
- Ravie
- Posts: 380
- Joined: Sat Feb 04, 2017 5:04 am
- Player profile: https://ddnet.tw/players/Ravie/
- Mapper profile: https://ddnet.tw/mappers/Ravie/
- Clan: TOP
Re: Genericore 8
There's still a lot, I would advice you to just remake the midground from scratch, and don't be lazy, take your time to find the correct tiles
![Wink ;)](./images/smilies/icon_e_wink.gif)
SpoilerShow
![Image](http://imgur.com/7aP2zp3.png)
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8
lol, I'm not bound by the initial idea of the creator of the mapres.
I'm not gonna design my map in somebody else's image -
I'd understand you if it looked something like this: but that is not the case
I'm not gonna design my map in somebody else's image -
I'd understand you if it looked something like this: but that is not the case
- What you're saying is that I'm only allowed to use the mapres the intended way, that is absurd imo.
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
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