TheVoiD

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Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
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TheVoiD

Post by Index »

The map was already released on ddmax, so there should be no bugs (:
Overall it's a relatively long novice map with standard drag parts, nothing special. Maybe we don't need it on ddnet, idk just take a look :p
Attachments
TheVoiD.map
(170.69 KiB) Downloaded 142 times
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
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Clan: iMTG

Re: TheVoiD

Post by hi_leute_gll »

Index wrote: [...] relatively long novice map [...] standard drag parts, nothing special.[...]
:?:
.hi._.leute._.gll. | iMTGmember
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Lady Saavik
Posts: 1763
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Re: TheVoiD

Post by Lady Saavik »

I hope this is the new version I fixed for DDmaX?
I liked this map.
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hi_leute_gll
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Clan: iMTG

Re: TheVoiD

Post by hi_leute_gll »

It's a cool, funny dummy drag map.

I think it's Moderate about 1-2 Stars.

Only extremly annoying part is the hookfly part. It's just boring, but it's horrible for people playing with dummy.
At some parts red tele would be better to prevent weird situations.
.hi._.leute._.gll. | iMTGmember
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: TheVoiD

Post by Index »

It's the version you fixed back then, dont worry :3 at least I'm 90% sure that it is.. ._.
I changed the hookfly part and made some tele red.
Attachments
TheVoiD.map
(170.96 KiB) Downloaded 114 times
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
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Clan: iMTG

Re: TheVoiD

Post by hi_leute_gll »

I removed a few hooktrough-tiles to prevent people hooking through blocks they shouldn't do.

Maybe you could add something to the solo/endless-on/off marks. (A hook-sign or tee-sign).
So people could better see, what is going on there.
Don't know how you would design this, so i didn't do it.

Except this, the map is ready for release, i think. Moderate 2 Star?


Actual version on testserver.
.hi._.leute._.gll. | iMTGmember
Welf
Posts: 1838
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Re: TheVoiD

Post by Welf »

some blue teleporters could be changed into red ones, but it is not really important
Had a look at hookthrough ^^
Attachments
add hookthrough
add hookthrough
screenshot_2014-11-29_19-47-41.png (240.63 KiB) Viewed 3143 times
add hookthrough if you want, both is buggy, without hookthrough it is more buggy imo
add hookthrough if you want, both is buggy, without hookthrough it is more buggy imo
screenshot_2014-11-29_19-45-51.png (200.18 KiB) Viewed 3143 times
add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
screenshot_2014-11-29_19-45-15.png (295.14 KiB) Viewed 3143 times
add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
screenshot_2014-11-29_19-42-24.png (306.68 KiB) Viewed 3143 times
add hookthrough
add hookthrough
screenshot_2014-11-29_19-42-09.png (245.82 KiB) Viewed 3143 times
add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
add hookthrough (hi_leute_gll dont tell me that you removed this? :( )
screenshot_2014-11-29_19-41-54.png (220.78 KiB) Viewed 3143 times
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kamillentee
Posts: 687
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Re: TheVoiD

Post by kamillentee »

The behaviour of hookthroughs always causes such bugs. IMO it should stay as before because we can't change the entity but if we change the map the gameplay suffers. I think hookthroughs where they shouldn't are minor bugs and not a real cheat.
Another and better solution the prevent this 'bugs' are extra hookthrough entities with directions.
Welf
Posts: 1838
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Player profile: http://ddnet.org/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: TheVoiD

Post by Welf »

Yes i know, that there are always bugs, BUT sometimes you have argument to add or not add hooktrough, to make it as less buggy as possible, sometimes you can really say how it fits perfectly ;)
i as a tester try to make the gameplay as good as possible, sometimes there are cheats, sometimes mapper should decide which bug he prefers ^^
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: TheVoiD

Post by Index »

I just checked my old version, all the screenies you posted (except 1st and 5th) were fixed there. So yea, hi_leute_gll removed all the hookthroughs xDD
But it's np, he already added them again and sent me the new version :3 I added some additional entites signs, so the map should finally be ready.
Mod 2*
Attachments
TheVoiD.map
(187.21 KiB) Downloaded 121 times
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