Let's Swing
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Let's Swing
It's a nice solo map (2-3*) by Juandissimo. He's too shy to do it himself :3 :>
We already did a quick testrun together, so there should be no major bugs.
We already did a quick testrun together, so there should be no major bugs.
- Attachments
-
- Let's Swing.map
- (130.29 KiB) Downloaded 80 times
- Alvin Risk
- Posts: 440
- Joined: Sat Oct 04, 2014 6:27 am
- Player profile: http://ddnet.org/players/Alvin-32-Risk
- Mapper profile: http://ddnet.tw/mappers/Alvin-32-Risk
- Website: https://vk.com/ms_zn
- YouTube: user/z2mex
Re: Let's Swing
He doesn't have an account here and obviously doesn't want to create one just for uploading that map :o
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Let's Swing
Maybe use less signs and weapons? Not only there.
hihi
hihi
.hi._.leute._.gll. | iMTGmember
Re: Let's Swing
I suggested the same, but Juandissimo didn't want to change it.
Nevertheless I fixed all screenies now, it's 2to1 ._.
Nevertheless I fixed all screenies now, it's 2to1 ._.
- Attachments
-
- Let's Swing.map
- (130.27 KiB) Downloaded 81 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Let's Swing
Is the gameplay beeing changed since uploading on trash map server? I tested and watched it there and it worked well.
Little grahpic issue: You should move the mountains a bit. People with "special" resolutions could see a bugged bg:
Little grahpic issue: You should move the mountains a bit. People with "special" resolutions could see a bugged bg:
.hi._.leute._.gll. | iMTGmember
Re: Let's Swing
I think the gameplay is unchanged :D
Wow I already moved the mountains down cause it was buggy and it's still not perfect. Elite, what did you do with that bg? :>
Btw, the layers could be smaller but I'm too lazy to change that (at least layer 'Weiss' is way too big)..
Wow I already moved the mountains down cause it was buggy and it's still not perfect. Elite, what did you do with that bg? :>
Btw, the layers could be smaller but I'm too lazy to change that (at least layer 'Weiss' is way too big)..
- Attachments
-
- Let's Swing.map
- (130.32 KiB) Downloaded 75 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Let's Swing
Should be ready for release.
I will change the layer size quickly.
EDIT:
Here it is:
I will change the layer size quickly.
EDIT:
Here it is:
.hi._.leute._.gll. | iMTGmember
- deen

- Posts: 3580
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Let's Swing
Will be released tomorrow.
Who is online
Users browsing this forum: Amazon [Bot] and 32 guests