[RELEASE ON SUNDAY] Hookthrough2

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[A] Awesome
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Re: Hookthrough2

Post by [A] Awesome »

another fix
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hi_leute_gll
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Re: Hookthrough2

Post by hi_leute_gll »

You have a few really creative and fun ideas, but there is something i don't like.

Let us take a look on the most extrem example to show it clear:
screenshot_2015-01-08_16-51-40.png
screenshot_2015-01-08_16-51-40.png (374.8 KiB) Viewed 2779 times
This part has just easy lower Moderate hooks, but you made it very long so it is puffed-up to a medium Moderate part.
I'm asking me who should play this?
-For better players it is boring, cause the hooks are easy.
-For lower players it is not doable, cause it is to long.

And then there are other parts, wich are extremly short and others wich have hard hooks.
The map is unbalanced like it is. You could use CP's, extend short parts, nerf longer parts and so on.

And the snd hookfly seems to be just a part to fill the map. Not exciting.

I won't say that this map is bad, but in my opinion it could be much more enjoyable with rebalancing.
.hi._.leute._.gll. | iMTGmember
[A] Awesome
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Re: Hookthrough2

Post by [A] Awesome »

i added a couple of cp´s and made the laser part a lil bit longer.
And whats wrong with the 2nd hf part? its not only hookfly
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Alvin Risk
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Re: [UNTESTED] Hookthrough2

Post by Alvin Risk »

What with it, hi_leute_gll?
Ya ebu tvou mamashu.
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Broken
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Re: [UNTESTED] Hookthrough2

Post by Broken »

USA testers played through the map. Overall they enjoyed it. Only complaint was hookfly is hard with dummies.... not sure that can be helped. I think it's a nice map similar to the first. Some small points:

You can cheat the freeze above the arrows here:
screenshot_2015-01-24_15-51-16.png
screenshot_2015-01-24_15-51-16.png (340.59 KiB) Viewed 2723 times
I don't get why this wakeup tiles is here, you can get grenades and come back:
screenshot_2015-01-24_15-51-23.png
screenshot_2015-01-24_15-51-23.png (460.15 KiB) Viewed 2723 times
close to releasable imo... maybe force teams of two?
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Alvin Risk
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Re: [UNTESTED] Hookthrough2

Post by Alvin Risk »

close to releasable imo... maybe force teams of two?
Don't need.
Ya ebu tvou mamashu.
[A] Awesome
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Re: [UNTESTED] Hookthrough2

Post by [A] Awesome »

fixed.
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Hookthrough2.map
(279.94 KiB) Downloaded 79 times
~+~Layout~+~
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deen
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Re: [UNTESTED] Hookthrough2

Post by deen »

Release for Sunday planned.
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Lady Saavik
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Re: [RELEASE ON SUNDAY] Hookthrough2

Post by Lady Saavik »

background looks terrible
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Lady Saavik
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Re: [RELEASE ON SUNDAY] Hookthrough2

Post by Lady Saavik »

I don't rly like this map, not good and not pretty in my opinion.

it's annoying when you are trying to do first part and there are tees falling from the heaven on you.
You can make platforms, hookable ceiling etc. so they don't disturb.
You can put TO2 more >>>>.
you can add more hookthrough in other parts too, not only where I marked it
Attachments
screenshot_2015-02-01_11-40-34.png
screenshot_2015-02-01_11-40-34.png (567.69 KiB) Viewed 2646 times
screenshot_2015-02-01_11-39-47.png
screenshot_2015-02-01_11-39-47.png (160.81 KiB) Viewed 2646 times
screenshot_2015-02-01_11-39-21.png
screenshot_2015-02-01_11-39-21.png (557.96 KiB) Viewed 2646 times
screenshot_2015-02-01_11-38-16.png
screenshot_2015-02-01_11-38-16.png (540.37 KiB) Viewed 2646 times
screenshot_2015-02-01_11-38-01.png
screenshot_2015-02-01_11-38-01.png (592.37 KiB) Viewed 2646 times
screenshot_2015-02-01_11-33-14.png
screenshot_2015-02-01_11-33-14.png (106.92 KiB) Viewed 2646 times
screenshot_2015-02-01_11-32-43.png
screenshot_2015-02-01_11-32-43.png (110.96 KiB) Viewed 2646 times
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