✫ Wour Forlds by Themix ✫
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 37
- Joined: Thu Aug 21, 2014 2:04 pm
- Location: Kiev, Ukraine
- Player profile: http://ddnet.org/players/-124--342-a-254--359-ur-281--124-/
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- Clan: Fagle
Re: ✫ Wour Forlds by Themix ✫
@BannZay i hope you meant brutal 3-5 stars
- BannZay
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Re: ✫ Wour Forlds by Themix ✫
yes, edited.
- Lady Saavik
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Re: ✫ Wour Forlds by Themix ✫
I didn't see the map but animations look like that? they reset on start so what's wrong?
- BannZay
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Re: ✫ Wour Forlds by Themix ✫
Wrong is this reset. For what this should be sync?Lady Saavik wrote:I didn't see the map but animations look like that? they reset on start so what's wrong?
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- Posts: 153
- Joined: Sun Jul 13, 2014 11:57 am
- Location: Poland
- Player profile: http://ddnet.org/players/Savander/
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- Website: http://codrig.com
Re: ✫ Wour Forlds by Themix ✫
Reset didn't depends on mapper. It just works like that.
- BannZay
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Re: ✫ Wour Forlds by Themix ✫
BannZay wrote: 1. Remove synchronization for clouds/author and sun animation. Try to stay on start line, its so bugged!
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- Posts: 153
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- Location: Poland
- Player profile: http://ddnet.org/players/Savander/
- Mapper profile: http://ddnet.tw/mappers/Savander/
- Website: http://codrig.com
Re: ✫ Wour Forlds by Themix ✫
BannZay it's on almost all maps. It's not bug. Yea, you can do it in other way, but for what? Still not a bug.
- BannZay
- Posts: 837
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Re: ✫ Wour Forlds by Themix ✫
Thats not equal "lets still release maps with this", "or its not bug". Also i`m not asking touch released maps.Savander wrote:BannZay it's on almost all maps.
Its looks bad, possible to easy fix that without any side effects. So what the f**ng problem? Why not just make it good?!
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- Website: http://codrig.com
Re: ✫ Wour Forlds by Themix ✫
Because it's mapper decision? You have option for that in map editor, so it's not a bug. Maybe he want to play animation synchronized to client not to server? You didn't thing about that?
- BannZay
- Posts: 837
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Re: ✫ Wour Forlds by Themix ✫
Cool storySavander wrote: You have option for that in map editor, so it's not a bug
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