Shadow
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- Deeper

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Re: Shadow
Last edited by Deeper on Thu Aug 27, 2015 5:03 am, edited 2 times in total.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Deeper

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Re: Shadow
1. HammerFly - really? = Вообще да реально но не для новичков, Это крайний метод прохождения 23 CP (парта).BannZay wrote:Just looked on map:
Cps marks still a bit bugged and dont likely for me. Here is planned to not add unfreeze to CTO? (cp 18 for example)
Cp 23 not fixed, also "hammer fly" - really? there is brutal hammefly xD
Suggestion to remove this shaking "sun" at the start
2. sun in start = Поначалу я сам не знал зачем я поставил эту хернюшку, но потом сам в голове додумал то что это типа генератор создания tee
3. По поводу многочисленных багов с CP я тут особо не виноват это iMTG предлагали вырезать несколько партов вот они и остались... но благодаря тебе я всё пофиксел.
4. удалить марки CP и snow тоже не особо хочется
всёё.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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Welf
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Re: Shadow [Map ready]
This is not the final version 
i tested it with aaa,
i think the map is novice 5 or moderate 1
edit: grass_main shouldn't be embedded
i tested it with aaa,
i think the map is novice 5 or moderate 1
SpoilerShow
- Deeper

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Re: Shadow [Map ready]
oo Welf sorry.didn't notice.Welf wrote:This is not the final version
i tested it with aaa,
i think the map is novice 5 or moderate 1
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Deeper

- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
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Re: Shadow [Map ready]
Welf wrote:This is not the final version
i tested it with aaa,
i think the map is novice 5 or moderate 1
edit: grass_main shouldn't be embedded
FIX . look pls this version: 1,2,3,4,5,6,7,8,9,11 screen = fixed/add
10 scr = i know, this no cheat
12 I fixed but not absolutely
13 just im use standart ddnet tiles. Its impossible
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Deeper

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Re: Shadow [Map ready]
i think novice 5.Welf wrote:This is not the final version
i think the map is novice 5
and thank you and aaa for test
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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Welf
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Re: Shadow [Map ready]
You should again think about changing the color/image of freeze, these tiles are confusing
- Attachments
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- now i notice that the way at the top is really annoying, it would be better, if you remove the part at the top (its not hard and annoying to hold a/d for a long time), maybe make a part on which people have to rehook, like it was in the old versions
- screenshot_2015-08-27_12-14-31.png (73.52 KiB) Viewed 2688 times
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- use "entities off" tiles, so people can see these numbers (in every part with numbers
- screenshot_2015-08-27_12-13-39.png (121.22 KiB) Viewed 2688 times
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- this is how you should do it in my opinion
- screenshot_2015-08-27_12-06-53.png (92.46 KiB) Viewed 2688 times
- Deeper

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Re: Shadow [Map ready]
1 img = hah okay)Welf wrote:You should again think about changing the color/image of freeze, these tiles are confusing
2 img = add
3 img = add
+ new color
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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Welf
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Re: Shadow
The problem is, that freeze looks like finish tiles, these tiles are uncommon for freeze (the color was not really the problem ._.)
- Deeper

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Re: Shadow
And you can leave as is? please. it's just the style of the mapWelf wrote:The problem is, that freeze looks like finish tiles, these tiles are uncommon for freeze (the color was not really the problem ._.)
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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