Respawn Delay
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Respawn Delay
For me it wouldn't be fully solved, but definitely a step in the right direction.HMH wrote: However, do you guys consider the problem as solved if the player who killed gets strong always ?
.hi._.leute._.gll. | iMTGmember
Re: Respawn Delay
Okay, it's on official servers now.
@hi_leute_gll: Do you have a nice proposal for a full solution ?
@hi_leute_gll: Do you have a nice proposal for a full solution ?
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Respawn Delay
Ty. For me personally the best would be to replace the delay client-sided. So i could use it like it was before.
But it doesn't seem like many care about that.
But it doesn't seem like many care about that.
.hi._.leute._.gll. | iMTGmember
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