Automatic map generator
- Shishigami
- Posts: 188
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Re: Automatic map generator
That sounds really cool, and it would be easy to create different difficulties for scrubs like me, too ( ͡° ͜ʖ ͡°)
- Konsti
- Posts: 1188
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Re: Automatic map generator
No, should only work in the layersize u setted so that u can map those parts very fast
- Cellegen
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Re: Automatic map generator
lets create "best of 5" or "best of 3" commands.... i think this makes sense for real. i dont wanna gores forever to get 1st ^O^"
RestInHell. - Team Leader
Re: Automatic map generator
Maybe it's boring what we can see on your screens yes. But it could be the 'first step' to map something on or just change it so something cooler. I know what i could do with something like that 4 sure.QshaR wrote: But don't you all think that its boring to play such map?
- Konsti
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Re: Automatic map generator
Its helpful for ddnetmaps, you can create fillparts very fast with this, would be goddamn nice
- Konsti
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Re: Automatic map generator
Its just an example, as Silex said you can use it in different situations
You didnt really get what i mean, you are not a mapper xd
You didnt really get what i mean, you are not a mapper xd
Re: Automatic map generator
Ok, I decided to suspend the work on map generation as I don't feel that it will be useful.
Here is the source of generation puzzle map (it is a POC, so the code might look ugly):
http://qshar.com/q-map-generator.tar.gz
The next type that I'm almost done with is creating Gores-automapper.
It creates random gores-style maps. Here are my screenshots from the terminal:
Example 1: Example 2: I had an idea to put the shield in a random location on the map and make the challenge: who first find it - wins.
Here is the source of generation puzzle map (it is a POC, so the code might look ugly):
http://qshar.com/q-map-generator.tar.gz
SpoilerShow
Compile & use: ./q_map_generator map_input.map map_output.map
I checked it only with very basic maps, thats why I attach 2 maps as an example of input file.
Freeze - freeze layer, Stones - hookable layer. Their size should be equal to the game layer size.
I checked it only with very basic maps, thats why I attach 2 maps as an example of input file.
Freeze - freeze layer, Stones - hookable layer. Their size should be equal to the game layer size.
The next type that I'm almost done with is creating Gores-automapper.
It creates random gores-style maps. Here are my screenshots from the terminal:
Example 1: Example 2: I had an idea to put the shield in a random location on the map and make the challenge: who first find it - wins.
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Re: Automatic map generator
Hoh! I was reading about race maze generator on Teeworlds.com, and I thought...oh cool, then I found your project here
https://www.teeworlds.com/forum/viewtopic.php?id=1897
https://www.teeworlds.com/forum/viewtopic.php?id=1897
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