[WAITING] lowChillCore
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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Ama
- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.org/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: lowChillCore
Knowing a map makes it really easy 
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: lowChillCore
improvements are looking good. Can get a new closer look.
Generall advice:
You have many teles on ground and blue tele. This can cause weird and stupid situations.
Many to-tele needs to be placed 1 tile up and many blue tele should be replaced with red tele.
Generall advice:
You have many teles on ground and blue tele. This can cause weird and stupid situations.
Many to-tele needs to be placed 1 tile up and many blue tele should be replaced with red tele.
.hi._.leute._.gll. | iMTGmember
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: lowChillCore
Took an new look with Daer.
Most gameplay is good and fun playable now. Just 2 parts needs improvements.
This section is the only really boring one, cause there doesn't happen anything and these long gores/fall isn't exiting.
You don't need to change this. I wouldn't decline this map, cause these only section, but it would be cool if you think about it and make it a bit more interesting.
The deepfreeze parts are just to hard. They are about 2 Stars harder than the rest of the map.
Maybe make more space, longer plattforms, CPs etc....
Also it isn't very good that one tee is doing every part and the other one is doing nothing.
For example the deep tee could do jetpack part after undeep instead of the tee who did whole deepfreeze part.
About bugs:
We think the map is (including balancing of deep) about 2 Stars Moderate.
There are some minor graphical issues. They need a closer look, if the parts are ready.
Most gameplay is good and fun playable now. Just 2 parts needs improvements.
This section is the only really boring one, cause there doesn't happen anything and these long gores/fall isn't exiting.
You don't need to change this. I wouldn't decline this map, cause these only section, but it would be cool if you think about it and make it a bit more interesting.
The deepfreeze parts are just to hard. They are about 2 Stars harder than the rest of the map.
Maybe make more space, longer plattforms, CPs etc....
Also it isn't very good that one tee is doing every part and the other one is doing nothing.
For example the deep tee could do jetpack part after undeep instead of the tee who did whole deepfreeze part.
About bugs:
- You have many unmarked freezes. Take a look on it, pls.
- Place to-tele wich are on ground 1 block up.
- Place unfreeze on to-tele where it is senseful.
- Replace blue tele with red tele, pls. In many situations like the jetpack part on snd screen it causes weird and annoying situations.
- Unhookable instead of collision behind hooktrough, cause with collision in some situations it is possible to climb on them.
We think the map is (including balancing of deep) about 2 Stars Moderate.
There are some minor graphical issues. They need a closer look, if the parts are ready.
.hi._.leute._.gll. | iMTGmember
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: [WAITING] lowChillCore
No mappers response since 3 weeks. Archive for now.
.hi._.leute._.gll. | iMTGmember
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