Exit (Moderate)
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- BamBam
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Re: Exit (Moderate)
After these fixes, isn't it releasable? It is sticky in map testing, so if it is dealt with fast there is time for other maps to be tested...
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- imp
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Re: Exit (Moderate)
I can't fix the hookthrough bugs, it's because the editor doesn't support hookthrough tiles that work in one direction only. And I for sure won't add some hooktele so you can't hook through it, that would look even more dumb
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- Exit.map
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- Fňokurka oo7
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Re: Exit (Moderate)
Well, you can try replacing hookthroughs with unhookable. (In this case not neccesary.)
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Some people just need a high-five.
In the face.
With a chair.
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Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
- imp
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Re: Exit (Moderate)
I don't know how often that bug occurs overall, but the fact that it's 2 times in a brutal zone plus having no real impact on gameplay make it relatively irrelevant
And I still don't get why every mapper has to make use of stupid tricks to avoid the appearance of such bugs. In the past there was hookthrough going to one direction only, that was annoying too. But if it was that easy to change that one direction hookthrough to an all direction tile, then why isn't it possible to simply add a second hookthrough tile - that goes in one direction only - right next to that all direction hookthrough...
And I still don't get why every mapper has to make use of stupid tricks to avoid the appearance of such bugs. In the past there was hookthrough going to one direction only, that was annoying too. But if it was that easy to change that one direction hookthrough to an all direction tile, then why isn't it possible to simply add a second hookthrough tile - that goes in one direction only - right next to that all direction hookthrough...
- Soreu
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Re: Exit (Moderate)
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- imp
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Re: Exit (Moderate)
I just wanted to say. I know that it will never be added cause... DENIED
- hi_leute_gll
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Re: Exit (Moderate)
It's already on our ToDo-list. :pimp wrote:I just wanted to say. I know that it will never be added cause... DENIED
We want to make a better useable tile, ofc i can't say for sure how and if it will work, but it's not like we ignore it.
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- fikmesån
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Re: Exit (Moderate)
Shouldn't this be ready for release?
- hi_leute_gll
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Re: Exit (Moderate)
The last version isn't even downloaded, so it's obvious that no one checked it, yet.
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- BamBam
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Re: Exit (Moderate)
Did a look on newest version (again ) didn't find bugs. I realized, gameplay isn't very good at all, but idea is ok...
I think it's ready for release. Moderate 3*
I think it's ready for release. Moderate 3*
i exist
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magic
so do you
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