Cloud Dreams by N9mkOik [Solo]
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 146
- Joined: Fri May 12, 2017 4:22 pm
- Player profile: https://ddnet.org/players/N9mkOik/
- Clan: Inner peace
Re: Moon Dreams by N9mkOik [Solo]
Bugs fixed
- Attachments
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- Cloud Dreams.map
- (248.6 KiB) Downloaded 148 times
- DanilBest
- Posts: 256
- Joined: Tue Dec 26, 2017 8:59 am
- Player profile: https://ddnet.org/players/Danie/
- Mapper profile: https://ddnet.tw/mappers/DanilBest/
- Clan: TeamUp
Re: Moon Dreams by N9mkOik [Solo]
No bugged
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- Posts: 146
- Joined: Fri May 12, 2017 4:22 pm
- Player profile: https://ddnet.org/players/N9mkOik/
- Clan: Inner peace
Re: Moon Dreams by N9mkOik [Solo]
Fix 2 skip
thx jao
thx jao
- Attachments
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- Cloud Dreams.map
- (248.63 KiB) Downloaded 157 times
Re: Moon Dreams by N9mkOik [Solo]
Tested the map.
Gameplay looks pretty decent and should overall be balanced.
Design is rather flawed:
Gameplay looks pretty decent and should overall be balanced.
Design is rather flawed:
- Structure is not clean. These unhook lines should be made as squares (like Back in the days, Stronghold etc.) and not in a "round" shape.
- The beams (group #5) should be transparent (lower alpha) and more saturated.
- Freeze/tele marking should use triangle corners instead of round ones in most cases (see this tutorial)
- Walljump marking should be blue-ish, green doesn't fit
- Tele marking should always be the same color - sometimes you have freeze marking under it wich leads to a different color
- Freeze/tele markings shouldn't be cut off, but closed with corners
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- Posts: 146
- Joined: Fri May 12, 2017 4:22 pm
- Player profile: https://ddnet.org/players/N9mkOik/
- Clan: Inner peace
Re: Moon Dreams by N9mkOik [Solo]
Removed almost all the errors which you told me.
I left cp4 So that people do not skip if fell from cp5
What you noticed on the design I'm not all fixed because I did not understand
I left cp4 So that people do not skip if fell from cp5
What you noticed on the design I'm not all fixed because I did not understand
- Attachments
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- Cloud Dreams.map
- (248.61 KiB) Downloaded 133 times
Re: Cloud Dreams by N9mkOik [Solo]
#5A87C8 would be a good color for group #5.
It's still annoying to walk into the tele on the left side of CTO 1 after being teleported.
It's still annoying to walk into the tele on the left side of CTO 1 after being teleported.
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- Posts: 146
- Joined: Fri May 12, 2017 4:22 pm
- Player profile: https://ddnet.org/players/N9mkOik/
- Clan: Inner peace
Re: Cloud Dreams by N9mkOik [Solo]
Done
- Attachments
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- Cloud Dreams.map
- (248.69 KiB) Downloaded 129 times
- DanilBest
- Posts: 256
- Joined: Tue Dec 26, 2017 8:59 am
- Player profile: https://ddnet.org/players/Danie/
- Mapper profile: https://ddnet.tw/mappers/DanilBest/
- Clan: TeamUp
Re: Cloud Dreams by N9mkOik [Solo]
Really, more bugs, this need add to corners to tele and freezes
It was released or declined.
- DanilBest
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- DanilBest
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- Posts: 146
- Joined: Fri May 12, 2017 4:22 pm
- Player profile: https://ddnet.org/players/N9mkOik/
- Clan: Inner peace
Re: Cloud Dreams by N9mkOik [Solo]
Added all bugs to corners , a little too much
- Attachments
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- Cloud Dreams.map
- (248.89 KiB) Downloaded 142 times
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