Unshootable wall
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Unshootable wall
Hey everyone,
I'd like to make a wall unshootable to prevent people cutting a part, so i added weapon tele on the wall. It works great with shotgun and laser, but not with grenade(and people have only grenade
). How should i do it?
Thanks for helping
I'd like to make a wall unshootable to prevent people cutting a part, so i added weapon tele on the wall. It works great with shotgun and laser, but not with grenade(and people have only grenade

Thanks for helping

- deen
- Posts: 3579
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Re: Unshootable wall
Tune zone with explosion_strength 0.
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- Posts: 399
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Re: Unshootable wall
Worked great, but have to put tune zone until 2 tiles away from wall or it doesnt work everytime.
- Attachments
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- how to place tune zone
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- Meliodafu
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Re: Unshootable wall
To prevent the grenade explode you can also use 2 rows of weapon tele. Works fine 

iMTGmember


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Re: Unshootable wall
Doesnt work when you're on ground, you can still jump with grenade and get normal boost.
- Soreu
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Re: Unshootable wall
Maybe there is possible any fix in code so that weapon tele would work same for all weapons? (not like now where grenade seems to don't care about tele when there's one only [next to wall especially])
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- deen
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Re: Unshootable wall
Sure, but then many DDRace tricks would just stop working and we'd have to fix dozens or hundreds of maps, and of course players would complain that the game feels wrong/different.Soreu wrote:Maybe there is possible any fix in code so that weapon tele would work same for all weapons? (not like now where grenade seems to don't care about tele when there's one only [next to wall especially])
- Soreu
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Re: Unshootable wall
Ok :/
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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