Holiday's Sky
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
-
- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Holiday's Sky
Hello,
It's my first map.
It's my first map.
- Attachments
-
- Holiday's Sky.map
- My First Map
- (45.5 KiB) Downloaded 99 times
-
- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Re: Holiday's Sky
Hey i fixed some bugs.
- Attachments
-
- Holiday's Sky.map
- (45.55 KiB) Downloaded 99 times
-
- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Re: Holiday's Sky
Ok NOW all bugs are fixed!
- Attachments
-
- Holiday's Sky.map
- (45.59 KiB) Downloaded 99 times
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Holiday's Sky
Pff i tested the map... for me it needs redesign, with shadows and cool stuff... i don't like it... i show you some bugs but then i can even help you redesign it...
- Attachments
-
- screenshot_2015-07-27_14-44-04.png (135.39 KiB) Viewed 2802 times
-
- screenshot_2015-07-27_14-43-48.png (353.32 KiB) Viewed 2802 times
-
- screenshot_2015-07-27_14-43-45.png (360.2 KiB) Viewed 2802 times
-
- screenshot_2015-07-27_14-42-51.png (323.71 KiB) Viewed 2802 times
-
- screenshot_2015-07-27_14-41-47.png (407.69 KiB) Viewed 2802 times
-
- screenshot_2015-07-27_14-41-40.png (401.94 KiB) Viewed 2802 times
-
- screenshot_2015-07-27_14-40-46.png (341.76 KiB) Viewed 2802 times
-
- screenshot_2015-07-27_14-37-00.png (451.71 KiB) Viewed 2802 times
-
- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Re: Holiday's Sky
ok, i a bit modificated map because first part was useless.BG did for me Zaiross (thank you).
an i fixed bugs
an i fixed bugs
- Attachments
-
- Holiday's Sky.map
- (244.1 KiB) Downloaded 92 times
-
- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Re: Holiday's Sky
hehe i didn't put tele
- Attachments
-
- Holiday's Sky.map
- (244.1 KiB) Downloaded 98 times
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Holiday's Sky
Tested it, found other bugs... idk if we should release this map but it can be a nice 4*novice... I don't like so much design but ok...
- Attachments
-
- screenshot_2015-08-01_12-34-26.png (312.03 KiB) Viewed 2688 times
-
- screenshot_2015-08-01_07-02-40.png (561.78 KiB) Viewed 2688 times
-
- screenshot_2015-08-01_06-58-38.png (286.6 KiB) Viewed 2688 times
-
- screenshot_2015-08-01_06-57-41.png (418.9 KiB) Viewed 2688 times
-
- screenshot_2015-08-01_06-57-29.png (488.69 KiB) Viewed 2688 times
-
- screenshot_2015-08-01_06-57-01.png (309.81 KiB) Viewed 2688 times
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Holiday's Sky
Agaisnt Nico I like that ,becouse it is not random as on other maps, mean u can visual detect where is true way, but I dont care about this parts when play,just becouse I play with entities , especially when map contain backgrounds like this (so many details so u can`t focus on game)
Dont like to post 999 screens for map, that contain so many bugs, eliminator, wirght me in skype(bannzayoo)/pm on forum to test it together, I can show u them all and discuss if u want. About gameplay : its novice map, u can just use switches against faily deep/undeep combinated with tele`s. I`m not sure easily make new map that contain best parts of this or full remake this map. Anyway still working on map, there is many good parts! (*and bugs )
Agree with Nico. It looks not so good now.(clouds needs aspect ratio, marks smooth with bg, many things nt fit on map,many graphics bugs)Ñı©Ø wrote:for me it needs redesign
Dont like to post 999 screens for map, that contain so many bugs, eliminator, wirght me in skype(bannzayoo)/pm on forum to test it together, I can show u them all and discuss if u want. About gameplay : its novice map, u can just use switches against faily deep/undeep combinated with tele`s. I`m not sure easily make new map that contain best parts of this or full remake this map. Anyway still working on map, there is many good parts! (*and bugs )
-
- Posts: 16
- Joined: Sun Jul 26, 2015 10:40 am
Re: Holiday's Sky
fixed, invisible block aren't invisible, becouse block on ground show where they are...
- Attachments
-
- Holiday's Sky.map
- (245.46 KiB) Downloaded 90 times
-
- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.tw/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: Holiday's Sky
i cant see an original part, but for novice players it is cool map, just redesign grass, change colors of ht, hook, unhook.
sun is ugly, clouds too, I bet you can do it better.. i cant help you because im not online in this period, but you can ask index, he is good designer.
after that, you should learn how to Mark cp better with Shadows, and use font layer for deep and undeep.
it look bad when you put 4 1x1 Blocks, it is better to use 2x2.
you can use other mapres, generic unhook is over used, but it is just a suggestion like all
sun is ugly, clouds too, I bet you can do it better.. i cant help you because im not online in this period, but you can ask index, he is good designer.
after that, you should learn how to Mark cp better with Shadows, and use font layer for deep and undeep.
it look bad when you put 4 1x1 Blocks, it is better to use 2x2.
you can use other mapres, generic unhook is over used, but it is just a suggestion like all
Who is online
Users browsing this forum: Ahrefs [Bot] and 34 guests