Difficult 1.1 entitie bug
- BannZay
- Posts: 837
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- Location: Ukraine
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- Mapper profile: http://ddnet.tw/mappers/BannZay/
Difficult 1.1 entitie bug
Difficult 1.1
Entitie bug, should be unfreeze(not undeep).
Reasons: This mark used for unfreeze in all map, following the logic it should be unfreeze.
Entitie bug, should be unfreeze(not undeep).
Reasons: This mark used for unfreeze in all map, following the logic it should be unfreeze.
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Difficult 1.1 entitie bug
Puted unfreeze and undeep in 1 cell
- Attachments
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- Difficult 1.1.map
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- screenshot_2015-08-04_15-55-05.png (235.02 KiB) Viewed 2032 times
Last edited by BannZay on Tue Aug 04, 2015 3:45 pm, edited 2 times in total.
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Welf
- Posts: 1838
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Re: Difficult 1.1 entitie bug
If you put unfreeze instead of undeep there, the map is impossible
there are multiple bugs with markings in this map. if you want to change that, talk to the mapper (he mapped it with a nice oldschool style, he probably didn`t want to add more shadow types)
please don`t try to upload buggy maps like forris ^^
there are multiple bugs with markings in this map. if you want to change that, talk to the mapper (he mapped it with a nice oldschool style, he probably didn`t want to add more shadow types)
please don`t try to upload buggy maps like forris ^^
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Difficult 1.1 entitie bug
Yea sure, I miss some stuffs, but what about put unfreeze together with undeep in 1 cell? =)
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
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Re: Difficult 1.1 entitie bug
Oh, i didn`t read it that good, i am sorry.
I don`t think that this map should be changed. The shadow is there to mark undeep. The mapper probably doesn`t care, but we should ask him before we change it.
This change also affects speedrun. It would be bad if now the speedrunners can be 3 seconds faster.
I don`t think that this map should be changed. The shadow is there to mark undeep. The mapper probably doesn`t care, but we should ask him before we change it.
This change also affects speedrun. It would be bad if now the speedrunners can be 3 seconds faster.
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Difficult 1.1 entitie bug
Cool story...IRGNW wrote:ddmax maps can be stay with bugs xD
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teini94
- Posts: 152
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Re: Difficult 1.1 entitie bug
<3IRGNW wrote:ddmax maps can be stay with cuts <3(bugs) xD
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