Waft by Fňokurka oo7 (novice map)
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Waft (novice map)
The map is rather weird novice-moderate, the first parts are novice 0* and the drag parts are rather novice 5 stars (you have to aim in the parts or think how to do it).
we disliked the faily rocket solo (it's annoying to fail, because you didn't check it in /pause)
tested with Teengoten
we disliked the faily rocket solo (it's annoying to fail, because you didn't check it in /pause)
tested with Teengoten
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- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Waft (novice map)
Thanks for test...I fixed almost everything (except hookable ground and first screenshot). + Made some design fixes and fixed one small cheat. (thanks to TyxpekCZ).
- Attachments
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- Waft.map
- solopart now looks ridicoulous :(
- (520.34 KiB) Downloaded 114 times
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Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Waft (novice map)
did a last check, ready for release, 1 star moderate (because these drag parts are hard too for beginners), will be added on planned releases
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Waft (novice map)
This map is about unbalancing. This is mix of moderate 3* and novice 2-3* parts. The worst way to solve problem of creativity novice maps. I`m against release. Here is 3 unbalanced parts which very hard for novice players the rest is novice parts
Also startline should be marked true.
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Waft (novice map)
Bannzay the 2nd one is just hook and run, its a fake part
the map is training for other maps, where you have to aim, so higher novice should fit, we could also release as moderate 1 if you want to
the map is training for other maps, where you have to aim, so higher novice should fit, we could also release as moderate 1 if you want to
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Waft (novice map)
Fake parts on novice - really not the best idea.Welf wrote:Bannzay the 2nd one is just hook and run, its a fake part
the map is training for other maps, where you have to aim, so higher novice should fit, we could also release as moderate 1 if you want to
Good aim + well movement in 1 time - thats why its hard for novices. As I say, I wont release it generally, cuse its not fit not on novice, not on moderate servers, cuse dont follow the mapper rule about balance of parts:
deen wrote:Mappers mapping for DDraceNetwork have to follow these rules, or their map will not be accepted:
Content
[*]Make your map fun! Your map is supposed to be fun for players, not to bore them. Avoid time wasting parts.
[*]Think about the intended players of your map. A map for moderate should not be a mix of novice and brutal parts. Try to keep the difficulty reasonably homogenous so players don't get bored or frustrated.
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Waft (novice map)
Welf wrote: the map is training for other maps, where you have to aim, so higher novice should fit, we could also release as moderate 1 if you want to
Can you stop ignoring me? In my opinion it is good to teach this to people (ofcourse a novice player can't do that, but he can learn)
okay lets release it on Moderate... wont argue with you if you just ignore me
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
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Re: Waft (novice map)
I`m ignoring only ur stupid words.I hear its like "Lets place brutal parts on novice maps lets "teach novice players" ".Welf wrote:okay lets release it on Moderate... wont argue with you if you just ignore me
80% of map is 2-3 novice. 1 more time I`m against the release generally (not release on novice) becouse we should decline maps which not follow mapper rules.
But you able do whatever, just dont wondering when after release map got so much hate from testers
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
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Re: Waft (novice map)
You still didn't answer to: why not teach people how to move and aim at the same time? In this map people are supposed to learn that (and this is preparing for harder maps)
Don't insult me or others (you already got a warning).
Don't insult me or others (you already got a warning).
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Waft (novice map)
Becouse its rather always annoing to see unbalanced parts, then enjoing it by teaching. Players should teach things gradually. But part of novices had bad movement or bad aim, so teach it separately - the best way. And mixes of this skills should be for higher skill players(for moders), thats why I`m against it on novice. I`m also against it on moder, cuse simply its 3 stars novice if cut the hardest 2-3 parts.
And i`m wondering why so unbalanced maps got higher difficulty instead of reject.
How should feels mappers for example this map after release that?
Imo the main problem of testing this is just high skill of testers, and even brutal parts on novice maps is not the problem for us. So we cant detect right which parts are hard and dont fit on easy maps.
Also my warning still get not strong reason and based on comparison which can understood by different ppl different ways
And i`m wondering why so unbalanced maps got higher difficulty instead of reject.
How should feels mappers for example this map after release that?
Imo the main problem of testing this is just high skill of testers, and even brutal parts on novice maps is not the problem for us. So we cant detect right which parts are hard and dont fit on easy maps.
Also my warning still get not strong reason and based on comparison which can understood by different ppl different ways
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