Never Give Up (Brutal)
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- Soreu
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Re: [Brutal] Never Give Up
It's
Nevergiveup
or Never Give Up
?„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Deeper
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Re: [Brutal] Never Give Up
i just ran around the map
SpoilerShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Fňokurka oo7
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Re: [Brutal] Never Give Up
Made gameplay test with dummy, unfortunatelly not whole map...(rl stuff). I think it's pretty good map on your first atempt but it needs much work to be released. Screens:
SpoilerShow
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
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- Posts: 7
- Joined: Mon Sep 14, 2015 3:16 am
Re: [Brutal] Never Give Up
thanks for feedback gonna fix it.
But tho i wont fix "too hard" parts, because if i would re-do them easier it wouldnt be a brutal map?!
I will fix all outmap things, can anybody explain me how to do it in another way, those markings for unhookable and no hamemr?
Shotgun part should be supposed to be hard, and its not my fault if somebody fails there, its a brutal map as I said.
take care then 
Those teleport things you requested to change, i didnt know how to put checkpoints, but now i do, all will be changed soon.
Whats the different between embeded and external?
thanks for feedback
But tho i wont fix "too hard" parts, because if i would re-do them easier it wouldnt be a brutal map?!
I will fix all outmap things, can anybody explain me how to do it in another way, those markings for unhookable and no hamemr?
Shotgun part should be supposed to be hard, and its not my fault if somebody fails there, its a brutal map as I said.


Those teleport things you requested to change, i didnt know how to put checkpoints, but now i do, all will be changed soon.
Whats the different between embeded and external?
thanks for feedback
- Deeper
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Re: [Brutal] Never Give Up
update marks its just suggests. look marks on others maps:
SpoilerShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
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Re: [Brutal] Never Give Up
Embedded is for images which aren't in official Teeworlds mapres folder. (for images you downloaded...) This map seemed like harder moderate for me.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
-
- Posts: 7
- Joined: Mon Sep 14, 2015 3:16 am
Re: [Brutal] Never Give Up
1) Signs fixed.
2) Teleports fixed.
3) Outmap fixed.
4) all missing freeze fixed.
5) "This part is shit" fixed.
6) Unmarked unhookable fixed.
7) "This is confusing" (half block) fixed also.
8) marks for solo parts fixed.
9) Embedded, External layers / sounds + useless groups fixed.
2) Teleports fixed.
3) Outmap fixed.
4) all missing freeze fixed.
5) "This part is shit" fixed.
6) Unmarked unhookable fixed.
7) "This is confusing" (half block) fixed also.
8) marks for solo parts fixed.
9) Embedded, External layers / sounds + useless groups fixed.
- Attachments
-
- Nevergiveup .map
- Version 1.1
- (1.27 MiB) Downloaded 198 times
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.org/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: [Brutal] Never Give Up
next version pls fixed name
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: [Brutal] Never Give Up
Problem with too hard parts is, that people will be anoyed and they will ragequit. Due to unbalanced difficulty on your map.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
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