highlikemountains
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 13
- Joined: Sun May 22, 2016 2:33 pm
- Player profile: https://ddnet.org/players/apfeltee/
highlikemountains
hey guys is me again ^^ so now i think i have make a well map only the background idk so mabye someone can help me out wehn he isent good enjoy testing and write something about it pls) thanks!
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- Posts: 13
- Joined: Sun May 22, 2016 2:33 pm
- Player profile: https://ddnet.org/players/apfeltee/
Re: highlikemountains
talk with some guys an change some little things
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.org/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: highlikemountains
So i tested this map today
First of all this map is very unbalanced, i dont even know what this map is supposed to be. Mod2*?
As harsh as it sounds i dont think this map can be releaseable without putting much work into it
But dont worry you might improve your mappingskill on this or the next map, so just keep trying, and think about what a good map is made of. ^^
Just put the gamelayer below the design/background-stuff.
You did confuse solo with unsolo. Its the other way around. // Green=Solo ; Red= Solo OFF
Unbalanced examples
This Part is way to easy if its mod. And i guess you dont even need to do like you intended it. (You just can swing from "below" if you know what i mean)
And then we got this part here. The grenadefly is harder then the rest, and i think its nothing you just put in such an mod map.
Here we got an entitie-bug, it was the only one i found druing the map, but i also played like 95% full on entities, so i doubt that this is the only entitie-bug in the whole map, so i suggest you, that you go through your map with 50% entities on.
Totele8 twice on two diffrent places. Result? You can skip the part by just simply walking into the tele a few times.
Never put "edges" or something like that on the editor boundary otherwise it will look like this.
The Solopart is too long and too "hard" and kind of annoying once you failed (cause you need to wait to get unfreez a few times) Make a simple solopart, you dont want people to quit the map before they even passed the startline
And do put unfreez on "totele" not only below it on the whole map.
Do you see me? Nor do i. This is a "huge" bug which can be fix pretty simple.
First of all this map is very unbalanced, i dont even know what this map is supposed to be. Mod2*?
As harsh as it sounds i dont think this map can be releaseable without putting much work into it
But dont worry you might improve your mappingskill on this or the next map, so just keep trying, and think about what a good map is made of. ^^
SpoilerShow
Just put the gamelayer below the design/background-stuff.
You did confuse solo with unsolo. Its the other way around. // Green=Solo ; Red= Solo OFF
Unbalanced examples
This Part is way to easy if its mod. And i guess you dont even need to do like you intended it. (You just can swing from "below" if you know what i mean)
And then we got this part here. The grenadefly is harder then the rest, and i think its nothing you just put in such an mod map.
Here we got an entitie-bug, it was the only one i found druing the map, but i also played like 95% full on entities, so i doubt that this is the only entitie-bug in the whole map, so i suggest you, that you go through your map with 50% entities on.
Totele8 twice on two diffrent places. Result? You can skip the part by just simply walking into the tele a few times.
Never put "edges" or something like that on the editor boundary otherwise it will look like this.
The Solopart is too long and too "hard" and kind of annoying once you failed (cause you need to wait to get unfreez a few times) Make a simple solopart, you dont want people to quit the map before they even passed the startline
And do put unfreez on "totele" not only below it on the whole map.
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- Posts: 13
- Joined: Sun May 22, 2016 2:33 pm
- Player profile: https://ddnet.org/players/apfeltee/
Re: highlikemountains
thanks for testing ok also i have to look fo balance parts so i will try a new map again more balanced and less mistakes )) than i close this post
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- Posts: 13
- Joined: Sun May 22, 2016 2:33 pm
- Player profile: https://ddnet.org/players/apfeltee/
Re: highlikemountains
<---- ))
Re: highlikemountains
I don't think this map is worth, it needs a big change on everything, I found a lot of bugs and I dislike the design. You can try doing another map. For me this map can go Archive
Re: highlikemountains
checked with Lexin and Welf, gonna decline that one, sorry ;/
the graphics are really not appealing, the map is kinda unbalanced and parts feel too standard
its not easy when you are a new mapper so don't give up, you should try adding your own feel to the parts, and avoid doing too much repetitive stuff (i.e in this map it's like : 1 part, 1 gores, 1 part, 1 gores)
also think about the gameplay while creating your map, avoid such parts which is not fun nor challenging for anyone
the graphics are really not appealing, the map is kinda unbalanced and parts feel too standard
its not easy when you are a new mapper so don't give up, you should try adding your own feel to the parts, and avoid doing too much repetitive stuff (i.e in this map it's like : 1 part, 1 gores, 1 part, 1 gores)
also think about the gameplay while creating your map, avoid such parts which is not fun nor challenging for anyone
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