[RELEASE ON FRIDAY] Genericore 2
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Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
[RELEASE ON FRIDAY] Genericore 2
I made this map a little bit easier than Genericore 1.
- Attachments
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- Genericore 2.map
- #GENERICORE 2
- (394.08 KiB) Downloaded 156 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
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Hidden-Ezio
- Posts: 144
- Joined: Tue May 06, 2014 8:18 pm
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- Clan: Kappa
Re: Genericore 2
Well good map but its not really easier than GC 1 but I like that
. A few very faily parts just change that one. Brutal 3 Stars. Gameplay works no grafic bugs so far...
- Attachments
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- screenshot_2014-12-25_18-04-44.png (286.09 KiB) Viewed 4009 times
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Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 2
Fixed that tiny bug.
- Attachments
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- Genericore 2.map
- (394.08 KiB) Downloaded 187 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [UNTESTED] Genericore 2
tested with honky
brutal 3-4 oldschool style map (0 teleporters), every part is failable
midground should be high detail
generic_unhookable shouldn't be embedded
i think pros will like this
brutal 3-4 oldschool style map (0 teleporters), every part is failable
midground should be high detail
generic_unhookable shouldn't be embedded
i think pros will like this
- Attachments
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- in other parts this is freeze, mappers decision ;)
- screenshot_2015-01-13_21-50-54.png (284.29 KiB) Viewed 3879 times
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [WAITING] Genericore 2
Didnt saw, generic_unhookable has to be embedded sry 
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Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: [WAITING] Genericore 2
~
- Attachments
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- Genericore 2.map
- (394.12 KiB) Downloaded 135 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
- deen

- Posts: 3580
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: [UNTESTED] Genericore 2
Needs a final look, will be released on Friday.
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [RELEASE ON FRIDAY] Genericore 2
When i say "midground should be high detail" i mean the whole midground, not only parts of it 
(i said it should be hd, because maybe ppl dont really see the freeze if there are dark tiles after it)
(i said it should be hd, because maybe ppl dont really see the freeze if there are dark tiles after it)
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Kayumi
- Posts: 112
- Joined: Wed Aug 20, 2014 7:39 pm
- Player profile: http://ddnet.org/players/gB-46--32--124--32-Kayumi/
- Mapper profile: http://ddnet.tw/mappers/Kayumi/
Re: [RELEASE ON FRIDAY] Genericore 2
yes welf is right.
otherwise everything fits and is ready for release.
and 3 stars brutal sounds good.
otherwise everything fits and is ready for release.
and 3 stars brutal sounds good.
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