Editor: Quads Clipping
- maggi323
- Posts: 191
- Joined: Sat Sep 13, 2014 6:57 pm
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Editor: Quads Clipping
If you're a mapper you may know that you always have to try to make the tilesets as small as you can, but if you have some logos, you need a new layer for every logo (if it has to move, if not you can just use the normal clipping thing). But if you would have like a clippng directly for the quad itself, you could put in more Pictures/logos in one "tileset" (I don't know but if the file is smaller by that). And I think it's easier when you don't have so many different tilesets in the map.
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Ama
- Posts: 921
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Re: Editor: Quads Clipping
Maggi you can clip quads look at spooky i used some bigger gravestones and pumpkin
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Welf
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Re: Editor: Quads Clipping
i just showed him how it works
- maggi323
- Posts: 191
- Joined: Sat Sep 13, 2014 6:57 pm
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Re: Editor: Quads Clipping
Yep Welf told me how to do it (with Shift)... so never mind (although it's complicated to just take like one stone from generic unhookable)
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