Random parts
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Random parts
I'm really angry, because Ama and me failed a map one part before the finish and why?!
Just because this part was fucking random!
We should not release maps with even ONE random part at 40% or further.....
And these random parts come always from the same people(I wont say names here)
It just pisses off!
Def:
A random part is a part, where you need luck to get through, sometimes chance is by 20% or by 50%, if you are not lucky you die!
Just because this part was fucking random!
We should not release maps with even ONE random part at 40% or further.....
And these random parts come always from the same people(I wont say names here)
It just pisses off!
Def:
A random part is a part, where you need luck to get through, sometimes chance is by 20% or by 50%, if you are not lucky you die!
- Lady Saavik
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Re: Random parts
but what map are you talking about?
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Re: Random parts
e.g. Sunrice
- Broken
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Re: Random parts
sometimes it's intentional?
- Fifi
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Re: Random parts
Bad luck shouldn't result in failing beyond the possibility of rescue. Ah, and of course, parts should not be too random (if you have to repeat something 10 times in a row, than something is probably wrong with the part). Making random parts further than at the beginning is also not a good practice, I guess. :c If something needs a lot of tries, people should be able to quit it without regrets about wasting time on the previous parts.
I think DDRace is about thinking and skill and making luck parts ruins it, because somebody could get 1st rank just because of good luck. :c
It also depends on what are you talking about, because I'm thinking about parts which are in theory possible to do precisely, but in practice it's not possible to do so, because everything happens too fast. The question is - are there any? I got the same question as Meliodafu - do parts which can't be practiced enough, to do them with a full control, exist? If so - shall they?
Note about the pool
I think we should left the Oldschool maps intact (unless one's really too faily or just unfair), because I'm rather against modifying the classics, but new maps shouldn't rely on luck.
I think DDRace is about thinking and skill and making luck parts ruins it, because somebody could get 1st rank just because of good luck. :c
It also depends on what are you talking about, because I'm thinking about parts which are in theory possible to do precisely, but in practice it's not possible to do so, because everything happens too fast. The question is - are there any? I got the same question as Meliodafu - do parts which can't be practiced enough, to do them with a full control, exist? If so - shall they?
Note about the pool
I think we should left the Oldschool maps intact (unless one's really too faily or just unfair), because I'm rather against modifying the classics, but new maps shouldn't rely on luck.
- Soreu
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Re: Random parts
Or you are just not skilled enough yetFifi wrote:[...]if you have to repeat something 10 times in a row, than something is probably wrong with the part [...]
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Fifi
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Re: Random parts
Yep, but I was thinking about a part with no way to use skill for it (I don't really have any example now, but I assumed such parts exist, if Forris created a topic for them). 

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Re: Random parts
Every part with speeders is luck becouse they are so fucking bugged its unreal
- gdin
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Re: Random parts
Aufnahmetest 2 drove me crazy with that one part where you have to go through one tile of freeze in a 1 tile tall path and hope for the best. I know that map's solo and a little irrelevant here, but I was only able to get through that part around 2 out of 10 times, each time taking 2 or 3 minutes to get to the part in the first place. Lucky parts that can ruin a run like that really just aren't fairFifi wrote:Bad luck shouldn't result in failing beyond the possibility of rescue.

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