Blue Sky

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TwItCh
Posts: 43
Joined: Sat Jun 14, 2014 12:49 am
Player profile: http://ddnet.org/players/TwItCh/

Blue Sky

Post by TwItCh »

Fast and Tricky map, for 2 people. Still needs some testing and new entities i don't have :D
Attachments
Blue Sky.map
(1007.9 KiB) Downloaded 194 times
Peace, Love & Happiness /(^_^)\
Cyberpunk
Posts: 104
Joined: Tue Jun 10, 2014 11:28 am
Player profile: http://ddnet.org/players/Cyberpunk/
Mapper profile: http://ddnet.tw/mappers/Cyberpunk/

Re: Blue Sky

Post by Cyberpunk »

Sick map. Enjoyed playing it. Pretty fun, a little challenging some places. A lot of parts I haven't seen. A bit short but thats ok.

Here are some pointers :P
Attachments
they are different color but same entities. Make freeze the same tiles, and teles the same tiles.
they are different color but same entities. Make freeze the same tiles, and teles the same tiles.
screenshot_2014-06-16_10-17-22.png (258.93 KiB) Viewed 2881 times
add tele to make harder
add tele to make harder
screenshot_2014-06-16_10-16-45.png (296.34 KiB) Viewed 2881 times
remove marked block
remove marked block
screenshot_2014-06-16_10-16-24.png (315.81 KiB) Viewed 2881 times
add arrows?
add arrows?
screenshot_2014-06-16_10-15-57.png (296.94 KiB) Viewed 2881 times
change the tile style for deepfreeze maybe? just a suggestion.
change the tile style for deepfreeze maybe? just a suggestion.
screenshot_2014-06-16_10-14-01.png (322.39 KiB) Viewed 2881 times
invis collision
invis collision
screenshot_2014-06-16_10-18-52.png (350.32 KiB) Viewed 2881 times
invis collision
invis collision
screenshot_2014-06-16_09-47-01.png (512.58 KiB) Viewed 2881 times
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Blue Sky

Post by Lady Saavik »

1. There is a map called Blue Sky
BlSk.png
BlSk.png (363.31 KiB) Viewed 2863 times
2. I'm really tired of it :D SMALLER LAYERS. I just filled it for you with a clover so it's not so empty.
layer.png
layer.png (95.35 KiB) Viewed 2863 times
3. Don't embed grass_main and generic_unhookable.
4. You didn't use kolorki, schilder and schoko_allround - remove. Your map will be smaller (not 1MB like now...)
5. Screen "remove marked block" + mark TP4 like teleport, not like freeze (same with TP5).

Sorry but map doesn't look interesting for me.
User avatar
TwItCh
Posts: 43
Joined: Sat Jun 14, 2014 12:49 am
Player profile: http://ddnet.org/players/TwItCh/

Re: Blue Sky

Post by TwItCh »

Shot thanks for the reply, Im still new and still practising, and haven't had much time :D Shot for the tips
Peace, Love & Happiness /(^_^)\
Cyberpunk
Posts: 104
Joined: Tue Jun 10, 2014 11:28 am
Player profile: http://ddnet.org/players/Cyberpunk/
Mapper profile: http://ddnet.tw/mappers/Cyberpunk/

Re: Blue Sky

Post by Cyberpunk »

User avatar
TwItCh
Posts: 43
Joined: Sat Jun 14, 2014 12:49 am
Player profile: http://ddnet.org/players/TwItCh/

Re: Blue Sky

Post by TwItCh »

Your search returned no hits.
Peace, Love & Happiness /(^_^)\
Cyberpunk
Posts: 104
Joined: Tue Jun 10, 2014 11:28 am
Player profile: http://ddnet.org/players/Cyberpunk/
Mapper profile: http://ddnet.tw/mappers/Cyberpunk/

Re: Blue Sky

Post by Cyberpunk »

Click search, then type mapres.
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Blue Sky

Post by Index »

Hey,
I quickly tested the map. The design is simple, but kinda nice. Maybe you should change the hookable-red a little bit so it fits with the other colors. Unfortunately the gameplay is not that good. I don't know but all the parts are nothing special for me and you can cheat two of them. Overall the map is kinda short as well and the mapper seems to be inactive for a while (or lost interest in his maps). So, don't get me wrong the map is playable but I dont think we should release it and just move the thread to archives :( Of course he might have to do a lot in real life, so idk..
Oh, beside the things Cyberpunk and Saavik already mentioned, here are some other screenies:
Attachments
undeep and hookthrough is useless cause both tees are unfreezed/undeeped (see 2nd screenie)
undeep and hookthrough is useless cause both tees are unfreezed/undeeped (see 2nd screenie)
screenshot_2014-07-07_17-42-45.png (199.02 KiB) Viewed 2776 times
unhammer isn't marked + rocket and deep is useless because you can easily swing <<
unhammer isn't marked + rocket and deep is useless because you can easily swing <<
screenshot_2014-07-07_17-42-19.png (170.27 KiB) Viewed 2776 times
you can easily go over the tele via the hookthrough tiles, no need for dummy drag
you can easily go over the tele via the hookthrough tiles, no need for dummy drag
screenshot_2014-07-07_17-42-07.png (79.63 KiB) Viewed 2776 times
too much solo + logo isn't 'aspect ratio'-ed
too much solo + logo isn't 'aspect ratio'-ed
screenshot_2014-07-07_17-41-00.png (336.67 KiB) Viewed 2776 times
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Blue Sky

Post by Lady Saavik »

Archive.
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