Voice chat

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).

Voice chat?

YEEES !
22
54%
NO! - why
19
46%
 
Total votes: 41

User avatar
Aoe
Posts: 739
Joined: Thu May 29, 2014 10:54 pm
Location: Denmark
Player profile: http://ddnet.org/players/Aoe/
Mapper profile: http://ddnet.tw/mappers/Aoe/
Clan: Infamous
YouTube: user/ElKlammoElTorso

Voice chat

Post by Aoe »

We need this in ddnet client, only thing teeworlds needs.
User avatar
Alvin Risk
Posts: 440
Joined: Sat Oct 04, 2014 6:27 am
Player profile: http://ddnet.org/players/Alvin-32-Risk
Mapper profile: http://ddnet.tw/mappers/Alvin-32-Risk
Website: https://vk.com/ms_zn
YouTube: user/z2mex

Re: Voice chat

Post by Alvin Risk »

Yeaah, if this rly possible :o
Ya ebu tvou mamashu.
Spyker
Posts: 559
Joined: Thu Oct 30, 2014 5:06 pm
Player profile: http://ddnet.org/players/Spyker/
Mapper profile: http://ddnet.tw/mappers/Spyker/

Re: Voice chat

Post by Spyker »

We talked about that some month ago... Ddnet have Ts server, for speak use it
User avatar
Alvin Risk
Posts: 440
Joined: Sat Oct 04, 2014 6:27 am
Player profile: http://ddnet.org/players/Alvin-32-Risk
Mapper profile: http://ddnet.tw/mappers/Alvin-32-Risk
Website: https://vk.com/ms_zn
YouTube: user/z2mex

Re: Voice chat

Post by Alvin Risk »

@Spyker , its will be better imo, if we add this in teeworlds, like a Counter-Strike. Just hold and speak :o
Ya ebu tvou mamashu.
User avatar
Fifi
Posts: 298
Joined: Fri Jan 23, 2015 11:57 pm
Location: Cracow, Poland
Player profile: http://ddnet.org/players/Fifi/

Re: Voice chat

Post by Fifi »

I voted that I don't want a voice chat in Teeworlds.

To be honest it's a nice idea, but I'm worried the people who don't know English much will have a serious problem (both in speaking and listening), the languages will mix (and while you can look up the last chat messages, you can't do the same with voice chat) and it might be rather resources-consuming (as voice chats are not small, lightweight programs like Teeworlds). And besides that - there are a lot of people who prefer chat (for example because tips how to do something stays in the history or because they can read something again and slower, or just because then can listen to some music while chatting) and they will feel excluded if the voice chat will become the primary communication method - which we risk by adding it directly into the game.
To be honest, if a group of people prefer the voice chat, they can just meet up on some they prefer, but when somebody doesn't like this idea, one have no way to bring people back to the text chat - a lot of people may therefore feel pushed out of discussions, which sometimes are very interesting. I had this problem about a year ago, with people with which I've played Minecraft, but because they were using an external voice chat program, we were still able to communicate - I doubt it would be possible, if the voice chat had been included in game. :c
Also remember, than now you can clearly distinct Balto-Slavic, Bantu, Finno-Ugric, Germanic, Romance, Sinitic, Turkic and other languages (sorry if I forgot about some group, there's so many countries playing Teeworlds, that I included only the biggest communities I recalled at the moment) - that might not be so easy in a voice chat. And it's often easier to guess some meaning from a text in an unknown language, when it's written down - that's how Czechs, Poles*, Russians, Slovaks* and Ukrainians sometimes understand each other - probably the same happens with Austrians, Belgians, Dutch, Germans and Swiss or with Latvians and Lithuanians.

* Ok, actually Polish and Slovak people can talk without any translation most of a time, but that's just an awesome exception. ^^

So, to sum it up: I think if some tees like to use a voice chat, they should join one, but they shouldn't make other people feel stranded - either because of language or just because they prefer text messages.
Last edited by Fifi on Fri Feb 20, 2015 11:56 am, edited 5 times in total.
Image
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Voice chat

Post by hi_leute_gll »

People can use Skype, TS and so.
I think there are other things wich are more worth to invest the time in it.
.hi._.leute._.gll. | iMTGmember
hannibal
Posts: 341
Joined: Mon Jul 21, 2014 1:53 pm
Player profile: http://ddnet.org/players/hannibal/
Mapper profile: http://ddnet.tw/mappers/hannibal/
Clan: A-Team

Re: Voice chat

Post by hannibal »

yes, multiplayer editor! xD
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.org/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: Voice chat

Post by Ama »

I think its a good idea but not really needed we are about 5 people on ts all the time and nobody else

so totally not worth the time
Forris
Posts: 377
Joined: Mon Sep 22, 2014 8:16 pm
Player profile: http://ddnet.org/players/Forris/
Mapper profile: http://ddnet.tw/mappers/Forris/

Re: Voice chat

Post by Forris »

Time should be invested to create an better map-testing system
User avatar
kamillentee
Posts: 687
Joined: Sat Jul 26, 2014 11:47 pm
Player profile: http://ddnet.org/players/kamillentee/
Clan: |*KoG*|

Re: Voice chat

Post by kamillentee »

So forris any ideas?
Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests