[suggestion]

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
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Schwertspize

[suggestion]

Post by Schwertspize »

Hi,
my suggestion is to punish leaving on vote:

guenstig werben

src\game\server\gamecontext.cpp (460)

void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
{
if(m_VoteCloseTime && ((!str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID) ||
(!str_comp_num(m_aVoteCommand, "set_team ", 9) && str_toint(&m_aVoteCommand[9]) == ClientID))) {
str_format(aBuf, sizeof(aBuf), "ban %s %d Banned by vote", aIP, g_Config.m_SvVoteKickBantime);
m_VoteCloseTime = -1;
}
}
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Meliodafu
Posts: 422
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Player profile: http://ddnet.org/players/Meliodafu/
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Re: [suggestion]

Post by Meliodafu »

Hi, in my opinion it's not really that necessary. It's nice to have punishing those funvoters, but I think there are more important things to work on. And if he already left, he won't come back I guess.
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Schwertspize

Re: [suggestion]

Post by Schwertspize »

Understand your opinion, but i saw people with a bot, lefting and joining instant just to abort the vote... (On server where this is not the problem e.g zcatch, ...)
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
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Clan: iMTG

Re: [suggestion]

Post by hi_leute_gll »

As far as i know, if the servers are good configurated you will be also banned if you leave the server, like on DDNet.
.hi._.leute._.gll. | iMTGmember
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Fifi
Posts: 298
Joined: Fri Jan 23, 2015 11:57 pm
Location: Cracow, Poland
Player profile: http://ddnet.org/players/Fifi/

Re: [suggestion]

Post by Fifi »

I had a situation yesterday, when a tee funvoted somebody, left, joined, funvoted again and so on... I think it would be good to remember the last vote caller for some time (I don't remember how long you have to wait before you start another vote - wasn't it 2 minutes or something?) even if he left.
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