[Novice] Sopella by Evoli
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- deen
- Posts: 3576
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[Novice] Sopella by Evoli
Transferred from Trac.
Hello DDnetework as a new mapper i
worked at my map
a little and i hope you like it.
Its a very short map and its for Novice
hope you like it
~Evoli~
- Attachments
-
- Sopella.map
- (263.74 KiB) Downloaded 304 times
- deen
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Re: [Novice] Sopella by Evoli
Evoli, I think you still haven't understood the issue we have with your map:
Sometimes triangle tiles are freeze, sometimes not. See the screenshot. This makes it hard for the player.
Sometimes triangle tiles are freeze, sometimes not. See the screenshot. This makes it hard for the player.
- Attachments
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- screenshot-20140507@141601.png (125.13 KiB) Viewed 9071 times
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- Posts: 67
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- Player profile: http://ddnet.tw/players/SBL/
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Re: [Novice] Sopella by Evoli
I tested the map.
Parts work and since i dont really know how to set the stars, i would call it Novice 3 stars.
Found a few bugs: On right side teleport marked but not set.
Normal unfreeze, no deep-unfreeze
Set the weapons in front-layer and freeze in game-layer (Same for the grenade in the last part)
(Maybe shields on the left side? Don´t know about that.)
And the thing deen already mentioned:
Parts work and since i dont really know how to set the stars, i would call it Novice 3 stars.
Found a few bugs: On right side teleport marked but not set.
Normal unfreeze, no deep-unfreeze
Set the weapons in front-layer and freeze in game-layer (Same for the grenade in the last part)
(Maybe shields on the left side? Don´t know about that.)
And the thing deen already mentioned:
This also applies to the teleporter-tiles.deen wrote:Evoli, I think you still haven't understood the issue we have with your map:
Sometimes triangle tiles are freeze, sometimes not. See the screenshot. This makes it hard for the player.
- Evoli
- Posts: 128
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- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: [Novice] Sopella by Evoli
ok i saw it and i try to fix it,all what was in the screenshoots should be fixed.
- Attachments
-
- Sopella.map
- Fixed the Bugs,what was to see in the screenshoots
- (267.28 KiB) Downloaded 281 times
have a nice day!
-
- Posts: 67
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Re: [Novice] Sopella by Evoli
You forgot a few:
Put freeze there and the unfreeze next to the freeze, becuase you marked freeze and not unfreeze
Same here.
Also put deep-unfreeze here, thats how you do it correctly.
Put freeze there and the unfreeze next to the freeze, becuase you marked freeze and not unfreeze
Same here.
Also put deep-unfreeze here, thats how you do it correctly.
- Evoli
- Posts: 128
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- Player profile: http://ddnet.tw/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: [Novice] Sopella by Evoli
aaaand fixed
- Attachments
-
- Sopella.map
- Fixed map 2.0
- (267.27 KiB) Downloaded 288 times
have a nice day!
- imp
- Posts: 788
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- Mapper profile: http://ddnet.tw/mappers/imp/
Be careful
I know the urge to publish a map but it's honestly less work for everyone if you map properly. So take your time and check if everything is done correctly
-
- Posts: 67
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Re: [Novice] Sopella by Evoli
Okay, didnt found any bugs now
Re: [Novice] Sopella by Evoli
Also.SBL wrote:Okay, didnt found any bugs now
- deen
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Re: [Novice] Sopella by Evoli
Found a bug and fixed it: All layers were 3 times larger than necessary. That makes the map load slowly on clients and takes a lot of memory on server.SBL wrote:Okay, didnt found any bugs now
Map is released.
Aaaand unreleased again: RavenXXX says the map is buggy and unfinishable.
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