new entitie?
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new entitie?
Maybe add a switch that you can active/deactive unhookable or hookable or jetpack on/off and the others
- Meliodafu
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Re: new entitie?
Yea a switch to deactivate and activate unhookable/hookable would be very nice, would open many new ideas.
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- Gridwyn
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Re: new entitie?
But is it possible
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Re: new entitie?
the only layer where you can find hook/unhook is game layer. if it would be in a another layer too you could put unhook and hook at one point, dont know if this is so good
reply to this post or your mom will die in her sleep tonight
- Soreu
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Re: new entitie?
it would have to be rather done on switch layers anyway
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- imp
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Re: new entitie?
Rejected ^^
- Element Finland
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Re: new entitie?
or freeze^^Element Finland wrote:You could use teleporters like in onoff
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Re: new entitie?
look at the map Lost Story there is a creative idea how to put on/off hook 

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Re: new entitie?
Can we make hookthrough without bug?
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