new entitie?

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NealsonTnP
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new entitie?

Post by NealsonTnP »

Maybe add a switch that you can active/deactive unhookable or hookable or jetpack on/off and the others
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Meliodafu
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Re: new entitie?

Post by Meliodafu »

Yea a switch to deactivate and activate unhookable/hookable would be very nice, would open many new ideas.
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Gridwyn
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Re: new entitie?

Post by Gridwyn »

But is it possible :D?
Im 'corneum
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Re: new entitie?

Post by Im 'corneum »

the only layer where you can find hook/unhook is game layer. if it would be in a another layer too you could put unhook and hook at one point, dont know if this is so good
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Soreu
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Re: new entitie?

Post by Soreu »

it would have to be rather done on switch layers anyway
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imp
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Re: new entitie?

Post by imp »

Rejected ^^
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Element Finland
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Re: new entitie?

Post by Element Finland »

You could use teleporters like in onoff
some body once told me
NealsonTnP
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Re: new entitie?

Post by NealsonTnP »

Element Finland wrote:You could use teleporters like in onoff
or freeze^^
Welf
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Re: new entitie?

Post by Welf »

look at the map Lost Story there is a creative idea how to put on/off hook ;)
Spyker
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Re: new entitie?

Post by Spyker »

Can we make hookthrough without bug?
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