Toxien

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Maple
Posts: 69
Joined: Tue May 06, 2014 11:25 pm
Location: Canada
Player profile: http://ddnet.org/players/Maple/
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Re: Toxien

Post by Maple »

Well based on the fact that you can fail in almost every part it's more than correct. This looks like a releaseable map in my opinion, but I'll guess I'll play it again to reconsider.
Quien soy?
Ama
Posts: 921
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Re: Toxien

Post by Ama »

i mean you cant fail in hard parts like the hookfly you cant really fail if you are not stupid

and the NF is there so nobody ever plays the map
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Toxien

Post by Index »

Hey,
I just took a qick look at the map together with Elite and I have to say that map is not that bad. The desgin is good, simple and playable. Gameplay-wise the map is for sure brutal (1-2*) but all the parts that are faily are with teles. So there are just a few hard parts where you'll need several tries to eventually do it. I agree with the rest, the noobfilter is too hard and could discourage player to play the map and/or to restart if they failed. So, maybe you can simplify that noobfilter, elite? Oh, and one little thing that does not need to be changed but I would like to mention it (see screenshot).
So, beside the noobfilter and this one little thing, the map is quite nice, as I already said, and I think we should take it..? (:
Attachments
tee can bounce on top of that arrows and slowly unfreeze, no need to hit the unfreeze above. but this issue could also prevent the tee to go >> because he cant jump that high. idk, maybe you can change that a little bit but you do not have to (:
tee can bounce on top of that arrows and slowly unfreeze, no need to hit the unfreeze above. but this issue could also prevent the tee to go >> because he cant jump that high. idk, maybe you can change that a little bit but you do not have to (:
screenshot_2014-06-22_12-27-54.png (203.41 KiB) Viewed 3174 times
Ama
Posts: 921
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Re: Toxien

Post by Ama »

index the map has 1 hard part the hookfly and 1 annoying part at the beginning then the maps gets pretty unfailable

for 1 hard part i wouldnt classify this map as a brutal map i would make these parts easier and release it mod 3 or something
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Toxien

Post by Index »

Ye idk, when it comes to rating the difficulty of a map I'm pretty bad (because for me any map besides novice ones are brutal ._.)
So, your suggestion is probably the better choice. You're right, as you and me already wrote all the parts that are kinda hard are with teles and they can be slightly simplified for moderate (+ that one hooktrhough-part where you grab rocket needs to be changed for moderate)
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Gridwyn
Posts: 500
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Re: Toxien

Post by Gridwyn »

.
Attachments
Kayumi.map
(188.47 KiB) Downloaded 166 times
screenshot_2014-06-22_17-17-27.png
screenshot_2014-06-22_17-17-27.png (147.56 KiB) Viewed 3182 times
screenshot_2014-06-22_17-17-26.png
screenshot_2014-06-22_17-17-26.png (191.49 KiB) Viewed 3182 times
screenshot_2014-06-22_17-12-28.png
screenshot_2014-06-22_17-12-28.png (155.11 KiB) Viewed 3182 times
{E}{L}{I}{T}{E}
Posts: 205
Joined: Sat May 17, 2014 2:19 pm
Player profile: http://ddnet.org/players/-123-E-125--123-L-125--123-I-125--123-T-125--123-E-125-/
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Re: Toxien

Post by {E}{L}{I}{T}{E} »

Gridwyn wrote:.
???
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Gridwyn
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Re: Toxien

Post by Gridwyn »

???
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deen
TECHNICAL Team
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Re: Toxien

Post by deen »

Okay guys. What happened here? Is the map ready?
Ama
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Re: Toxien

Post by Ama »

mapper didnt do any changes i guess we should wait i forgot completly about this map i cant remember much
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