Map redesign, Tutorials, Tips, Loading Screens
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
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Re: Map redesign, Tutorials, Tips, Loading Screens
Hmm, time to write something here.
One day I found a few interesting, simple gifs. I was almost sure it's possible to make them in tw editor too. So I just tried today.
TEST6
Making this took me 1-1,5h.
I had some (many) troubles with the animations, timing. As always - I thought it will be very easy. But it looked weird after first tries. I had to calculate many things in Excel so it's still perfect after many minutes ^^. I think my brain wasn't ready for such effort. But finally I understood how to make it.
TEST7
I made it really fast, because it's not complicated at all - about 30 minutes.
My version looks different and is slower, because it didn't get black in the middle in editor, so I just made flower-like thing. And I like it more.
Both TESTs have 10 animations (1 for every circle).
I hope Im' corneum is happy now, because he keeps asking me almost everyday if I made new Loading Screens.
So here they are, I guess.
One day I found a few interesting, simple gifs. I was almost sure it's possible to make them in tw editor too. So I just tried today.
TEST6
Making this took me 1-1,5h.
I had some (many) troubles with the animations, timing. As always - I thought it will be very easy. But it looked weird after first tries. I had to calculate many things in Excel so it's still perfect after many minutes ^^. I think my brain wasn't ready for such effort. But finally I understood how to make it.
TEST7
I made it really fast, because it's not complicated at all - about 30 minutes.
My version looks different and is slower, because it didn't get black in the middle in editor, so I just made flower-like thing. And I like it more.
Both TESTs have 10 animations (1 for every circle).
I hope Im' corneum is happy now, because he keeps asking me almost everyday if I made new Loading Screens.
So here they are, I guess.
- Gridwyn
- Posts: 500
- Joined: Tue May 27, 2014 3:39 pm
- Player profile: http://ddnet.tw/players/Gridwyn/
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Re: Map redesign, Tutorials, Tips, Loading Screens
Yes, second animation looks easy C:
- Soreu
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Re: Map redesign, Tutorials, Tips, Loading Screens
Holy... I got lost in TEST6
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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Re: Map redesign, Tutorials, Tips, Loading Screens
pheew... not EVERY day
reply to this post or your mom will die in her sleep tonight
Re: Map redesign, Tutorials, Tips, Loading Screens
Ye right, second animation is ez, 30 min :O Seems like I can still learn a lot of new things from you <3
The new 'gifs' are simply amazing, wonderful, unbelieveable, terrific and fantastic (Just enough words to describe my sensation :3)
We love you Saavik :*
Thanks once again for this awesome map series :3
The new 'gifs' are simply amazing, wonderful, unbelieveable, terrific and fantastic (Just enough words to describe my sensation :3)
We love you Saavik :*
Thanks once again for this awesome map series :3
- Ryozuki
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Re: Map redesign, Tutorials, Tips, Loading Screens
The firts is <3
- imp
- Posts: 788
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Re: Map redesign, Tutorials, Tips, Loading Screens
I think Test 6 is "pretty" simple. It's just X-axis
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Map redesign, Tutorials, Tips, Loading Screens
nice nice, but you don't need that many envelopes!
it's the same animation but moved in time, so you could make just one and use Pos TO on every frame to make the animation start from different moments
it's the same animation but moved in time, so you could make just one and use Pos TO on every frame to make the animation start from different moments
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