STOP tile
- kamillentee
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Re: STOP tile
No exactly this causes the problems I wrote.hi_leute_gll wrote: If you use them for chill rooms it doesn't matter how often they go through it, so you don't need to force anyone to do anything. Entering chill room -> time stops, leaving chill room -> time resumes.
You don't need to enter the room. Just touch the tile and go back. So this solution is more bad than any other.
Yeah that's a problem. Atm this feature is needed for a solo map so that case is not possible. That means this feature could only used on solo maps until one has an idea how to solve this problem.hi_leute_gll wrote:So or so it's cheatable. If it works for whole team - for example - then one can stop time while the other ones are doing the part and such stuff.
- Soreu
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Re: STOP tile
If you will use max team size 2, without forcing to go team there is also no possibility to cheat (with using RESUME & STOP)
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- hi_leute_gll
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Re: STOP tile
Ah, now i understand what you mean.kamillentee wrote: No exactly this causes the problems I wrote.
You don't need to enter the room. Just touch the tile and go back. So this solution is more bad than any other.

Still depends on how it is used on the map, and also it would be much more interesting if we get a solution wich works for more than 2 people.Soreu wrote:If you will use max team size 2, without forcing to go team there is also no possibility to cheat (with using RESUME & STOP)
.hi._.leute._.gll. | iMTGmember
- Soreu
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Re: STOP tile
It could work for 3, 4 etc too, but only if all of them are needed on part
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Lady Saavik
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Re: STOP tile
kamillentee why you think it's nedded only for a solo map? ^^
you see we want to use it, hi_leute too, and there are still 2 other maps that could use it
you see we want to use it, hi_leute too, and there are still 2 other maps that could use it
- kamillentee
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Re: STOP tile
Lady Saavik idk I guessed its like that from what I know about your map till now. 

- Element Finland
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Re: STOP tile
Well why don't you just make it so that all team members need to have it pressed? :p
some body once told me
- Soreu
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Re: STOP tile
That's the current idea
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- Fifi
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Re: STOP tile
Even if that tile would require the whole team to stop the timer, we still got a problem in team 0. The tees may work hard to pass a difficult part, while some tee may rest in the timeless area and then just go quickly through the already solved part. :c After some thinking, I guess that's also a reason why /save and /load are only available in teams.hi_leute_gll wrote:So or so it's cheatable. If it works for whole team - for example - then one can stop time while the other ones are doing the part and such stuff.
Maybe it should only work in teams and be triggered if the whole team passed the on/off barrier?
- Element Finland
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Re: STOP tile
Well but that will defeat pretty much the whole idea when /save is available. ._.Fifi wrote:Even if that tile would require the whole team to stop the timer, we still got a problem in team 0. The tees may work hard to pass a difficult part, while some tee may rest in the timeless area and then just go quickly through the already solved part. :c After some thinking, I guess that's also a reason why /save and /load are only available in teams.hi_leute_gll wrote:So or so it's cheatable. If it works for whole team - for example - then one can stop time while the other ones are doing the part and such stuff.
Maybe it should only work in teams and be triggered if the whole team passed the on/off barrier?
some body once told me
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