Chevtzo
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Chevtzo
i think when i tested it, it was close to release (i forgot to mention the thingy about the layer)
kosho you don`t need to change the "annoying" parts, the map doesn`t need a big rework, some parts are really nice
kosho you don`t need to change the "annoying" parts, the map doesn`t need a big rework, some parts are really nice
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Chevtzo
well i just say "annoying" to parts i don't like... it's just i used the same fonts! I said i found some bugs/suggestions so kosho can fix the "annoying" parts or not.
But you have to say some parts are a little unbalanced... that's what "annoying" means
But you have to say some parts are a little unbalanced... that's what "annoying" means
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Chevtzo
Sorry, but that doesn't make sence...Ñı©Ø wrote:well i just say "annoying" to parts i don't like... it's just i used the same fonts! I said i found some bugs/suggestions so kosho can fix the "annoying" parts or not.
But you have to say some parts are a little unbalanced... that's what "annoying" means
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Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
- kosho
- Posts: 166
- Joined: Mon Nov 10, 2014 3:40 pm
- Player profile: http://ddnet.org/players/Kosho/
- Mapper profile: http://ddnet.tw/mappers/Kosho/
Re: Chevtzo
Screen 1: not necesary
Screen 2: not necesary
Screen 3: tele back added
Screen 4: if I write something it'll be think
Sceen 5: Moved
Screen 6: fixed
Screen 7: not necesary
Screen 8: same
Screen 9: it´s ok
Screen 10: not necesary
Screen 11: fixed
Screen 12: fixed
Screen 13: I like challenging parts whan you have to think to solve it
Screen 14: it´s ok
Screen 15: It´s ok
Screen 16: not necesary
Screen 17: it´s ok
Screen 18: nothing to say about that
Since this litlle fixes the map should be ready for release.

Screen 2: not necesary
Screen 3: tele back added
Screen 4: if I write something it'll be think
Sceen 5: Moved
Screen 6: fixed
Screen 7: not necesary
Screen 8: same
Screen 9: it´s ok
Screen 10: not necesary
Screen 11: fixed
Screen 12: fixed
Screen 13: I like challenging parts whan you have to think to solve it
Screen 14: it´s ok
Screen 15: It´s ok
Screen 16: not necesary
Screen 17: it´s ok
Screen 18: nothing to say about that
Since this litlle fixes the map should be ready for release.
- Attachments
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- Chevtzo.map
- (316.13 KiB) Downloaded 125 times
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Chevtzo
look to be close to release, i think mod 3-4
- Attachments
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- as i said, i think this is complicated, can you add a description like " 1 up, 1 down or sth?" (and "entitties off" sign then ^^)
- screenshot_2015-05-25_17-37-10.png (115.4 KiB) Viewed 2309 times
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- you can add "entities off" sign
- screenshot_2015-05-25_17-33-04.png (99.72 KiB) Viewed 2309 times
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- you can delete this ^^
- screenshot_2015-05-25_17-32-44.png (153.81 KiB) Viewed 2309 times
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- you can add 1 hookthrough tile (or mark the hookthrough below as unhookable)
- screenshot_2015-05-25_17-27-32.png (199.09 KiB) Viewed 2309 times
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Chevtzo
ready for release, 4 stars moderate
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