Vizur 2 By Seba0006
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Vizur 2 By Seba0006
DONE! Nice map, bugfree, but hookay XD
I think mod2*, releasable after fix
Also you, like last map, you make a lot of different design styles in one map... anyway...
I think mod2*, releasable after fix
Also you, like last map, you make a lot of different design styles in one map... anyway...
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- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Vizur 2 By Seba0006
Tested... You didn't fix a lot of my bugs... map can be mod1/2*
And this version of map contains other bugs... omg
And this version of map contains other bugs... omg
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Vizur 2 By Seba0006
tested the map, moderate 1*, thx to blagk
(probably missed something and need more tests)
some cool ideas, some basic ideas, all in all ok map
the background is ugly, annoying and bugged, i will probably fix it by myself before release (if you dont want that, tell me)
(probably missed something and need more tests)
some cool ideas, some basic ideas, all in all ok map
the background is ugly, annoying and bugged, i will probably fix it by myself before release (if you dont want that, tell me)
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- dont always use checkpoint tele: use normal tele and remove stoppers, think about using normal teleporters in whole map (often they are better)
- screenshot_2015-06-20_22-11-52.png (338.6 KiB) Viewed 3070 times
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- remove tele in wall
- screenshot_2015-06-20_22-09-22.png (216.83 KiB) Viewed 3070 times
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- add something here (unfreeze or speeders) this part is annoying
- screenshot_2015-06-20_22-04-39.png (153.88 KiB) Viewed 3070 times
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- remove this? (it's annoying to fail here)
- screenshot_2015-06-20_22-01-46.png (228.1 KiB) Viewed 3070 times
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- remove tele in wall
- screenshot_2015-06-20_21-59-38.png (324.28 KiB) Viewed 3070 times
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- add hookthrough tiles
- screenshot_2015-06-20_21-58-28.png (358.76 KiB) Viewed 3070 times
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- remove these 2 hookthrough tiles (not important)
- screenshot_2015-06-20_21-58-13.png (337.42 KiB) Viewed 3070 times
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- mark it hookthrough
- screenshot_2015-06-20_21-58-01.png (168.14 KiB) Viewed 3070 times
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- entitie bugs
- screenshot_2015-06-20_21-55-26.png (190.92 KiB) Viewed 3070 times
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- add hookable block behind this
- screenshot_2015-06-20_21-41-30.png (180.68 KiB) Viewed 3070 times
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- red: remove this (its too tight here)
yellow: add unfreeze on tele? - screenshot_2015-06-20_21-39-47.png (107.9 KiB) Viewed 3070 times
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- remove this part, we dont want ppl to smash their keyboard
- screenshot_2015-06-20_21-20-39.png (109.92 KiB) Viewed 3070 times
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