Forest
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- Posts: 8
- Joined: Tue Jun 09, 2015 7:55 pm
Forest
I think there shouldn't be freeze tiles:
The unfreeze is a little short:
- Lady Saavik
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Re: Forest
you are right, but it's not our fault, that it was released like that
you will find many many freeze small corners on DDmaX maps (it's because of automapper)
on the third screenshot you can see missing hookthrough too, but I didn't have time to check all maps sooo carefully
Often I'm not sure if I should change design or gametiles and I don't want to make so radical changes
you will find many many freeze small corners on DDmaX maps (it's because of automapper)
on the third screenshot you can see missing hookthrough too, but I didn't have time to check all maps sooo carefully
Often I'm not sure if I should change design or gametiles and I don't want to make so radical changes
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Re: Forest
So should i stop posting bugs of DDmaX maps? I mean i found alot more of this kind in other maps but i dont want to spam the whole forum with this sort of posts.
- Lady Saavik
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Re: Forest
ye, I think so
I said DDmaX maps can be buggy, but I didn't want to wait a few more months with first releases
after exams I will have a lot more free time so maybe I will fix only the last (not released yet) maps better
if I'm bored then
we will see what to do
I said DDmaX maps can be buggy, but I didn't want to wait a few more months with first releases
after exams I will have a lot more free time so maybe I will fix only the last (not released yet) maps better
if I'm bored then

- Element Finland
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Re: Forest
they just had worse testers (there was no overlay_entities, nobody checked the size of layers, sometimes they didnt check, if something is embedded)
- Fifi
- Posts: 298
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Re: Forest
I guess we should report all bugs anyway, because thanks to this we will be able to fix things later, when we got more time. ^^Sweeeeet GM :> wrote:So should i stop posting bugs of DDmaX maps? I mean i found alot more of this kind in other maps but i dont want to spam the whole forum with this sort of posts.
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