[BETA] A DAY IN SPACE by Gdog

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
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Gdog
Posts: 32
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[BETA] A DAY IN SPACE by Gdog

Post by Gdog »

Hi,
I am busy with making a new MODERATOR map and it's gonna be a little KBeeeRy style, so do not send posts about this!
the ONLY reason I planned to make a topic about this BETA map was about knowing if it have some bugs or not, JUST LIKE THAT...
for Testers and Moderators :
A DAY IN SPACE.map
(345.98 KiB) Downloaded 142 times
for Normal members :
A DAY IN SPACE.map
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Soreu
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Re: [BETA] A DAY IN SPACE by Gdog

Post by Soreu »

If it's not yet ready map, shouldn't it be in mapping as was in past with other maps? (question to mods mostly)
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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Ryozuki
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Re: [BETA] A DAY IN SPACE by Gdog

Post by Ryozuki »

image broken
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Mr.Moon
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Re: [BETA] A DAY IN SPACE by Gdog

Post by Mr.Moon »

The map is great with good ideas.
Improving ideas:
1. Red Teleporters instead of blue.(I failed often because of this)
2. Instant unfreeze for dummy after fail
3.Too awesome background :D
Mapping for the win!
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Ñı©Ø
Posts: 1927
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Re: [BETA] A DAY IN SPACE by Gdog

Post by Ñı©Ø »

Nice testing Mr.Moon... i talked about unfreeze and red teles too...

Anyway this can be a good 2*mod map if you continue it... here there are some tips for you:
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Gdog
Posts: 32
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Re: [BETA] A DAY IN SPACE by Gdog

Post by Gdog »

Hi guys,
Your suggestions were...let me say GREAT :D, so I did all of them in new version of the map. You can find the map in THIS link.
Thanks for suggesting and take care! ;)
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