Perfect World

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Bixes
Posts: 40
Joined: Fri Jul 11, 2014 7:40 pm
Location: Germany
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Perfect World

Post by Bixes »

Greetings :)
this is a lower brutal or maybe higher moderate map (quite faily).
I hope there aren't any bugs left since i tested it with Themix and Rapture,
but ofc maybe we didn't reckognized all bugs.
Perfect World.map
map
(513.68 KiB) Downloaded 190 times
Have fun and i hope you like it (if not, say why :p)
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Element Finland
Posts: 116
Joined: Mon Aug 11, 2014 6:18 pm
Location: Funland
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YouTube: user/theFireworks1

Re: Perfect World

Post by Element Finland »

Better have more detail than Simple Worlds or I will get mad. :evil:
some body once told me
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CuBe
Posts: 65
Joined: Wed Jul 16, 2014 7:15 pm
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Clan: Eagle
Website: http://eagleclan.tw

Re: Perfect World

Post by CuBe »

I gave it a little inspection. I couldn't test with anyone so I just watched the parts and then see if I thought if it was possible. And everything seems possible. You also already tested the parts with Themix and Rapture so I don't think there's a problem with the gameplay.

Couldn't find any real design bugs, so everything is looking fine.
I did notice one thing (screenshot), but in my opinion it isn't a bug. I'll just post it in case you yourself think this is a bug. You forgot a lot of little corners all over the map. You use them often, but also just let them open often. Again, I don't think it's a bug and it looks fine. But I post it just to be sure ( maybe you want it with corners I don't know.)

For the rest, looks like a good map and the design is very nice!
Good job ;-)
Attachments
screenshot_2015-07-10_22-26-18.png
screenshot_2015-07-10_22-26-18.png (154.18 KiB) Viewed 3160 times
Bixes
Posts: 40
Joined: Fri Jul 11, 2014 7:40 pm
Location: Germany
Player profile: http://ddnet.org/players/Bixes/
Mapper profile: http://ddnet.tw/mappers/Bixes/
Website: http://qz.tw-clan.net

Re: Perfect World

Post by Bixes »

Thank you CuBe for your feedback :)
but i wont change these corners you mentioned because they were all made using automapper,
which uses these two kinds of corners. Since this doesnt has such a huge influence on the map,
it can stay like it is.
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CuBe
Posts: 65
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Website: http://eagleclan.tw

Re: Perfect World

Post by CuBe »

Yeah like I said, I don't see it as a bug just mentioning it ( just in case ! ) :)
Welf
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Re: Perfect World

Post by Welf »

had a look at it, sunrays might be HD
you can think about marking the checkpoints, for me its random where you spawn when.
still needs a gameplay test
Themix
Posts: 298
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Re: Perfect World

Post by Themix »

Tested for everything with |Ŗaþŧurę|. Awesome map brutal 1 star we both think.
Couldn't find any graphic bugs, but some cheats. :D
Attachments
1. cheat
1. cheat
screenshot_2015-07-12_12-13-36.png (515.26 KiB) Viewed 3075 times
2. bug
2. bug
screenshot_2015-07-12_12-21-22.png (935.46 KiB) Viewed 3075 times
3. cheat
3. cheat
screenshot_2015-07-12_12-27-57.png (643 KiB) Viewed 3075 times
4. xD
4. xD
screenshot_2015-07-12_12-33-42.png (429.54 KiB) Viewed 3075 times
Bixes
Posts: 40
Joined: Fri Jul 11, 2014 7:40 pm
Location: Germany
Player profile: http://ddnet.org/players/Bixes/
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Re: Perfect World

Post by Bixes »

Thanks for testing :)
Whole sun is changed into HD because it kinda distracted me now.
But one kind of clouds arent HD anymore so the bg doenst look that pale.
Bugs and cheats mentioned by Themix and Rapture are fixed.
The lower way on screen 3. isnt cheatable imo or i dont know how.
Attachments
Perfect World.map
Fixed Version
(514.6 KiB) Downloaded 148 times
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paulmost
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Re: Perfect World

Post by paulmost »

great map
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deen
TECHNICAL Team
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Re: Perfect World

Post by deen »

Released.
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