Samsara II
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Samsara II
ahh okay ^^
so it should stay
so it should stay
- Meliodafu
- Posts: 422
- Joined: Sun Feb 08, 2015 12:05 pm
- Player profile: http://ddnet.org/players/Meliodafu/
- Mapper profile: http://ddnet.tw/mappers/Meliodafu/
Re: Samsara II
Thanks saavik
and welf for testing
1. moved it to the right.
2. added something
3. I thought you have to get speed when you want to do the part so you dont have to go right first.
4. added some unhookables.
5. made it unhookable.
6. moved it to the left.
7. I still don't know how to this ( i tried ) if someone wants to do it fell free.
8. added.
1. moved it to the right.
2. added something
3. I thought you have to get speed when you want to do the part so you dont have to go right first.
4. added some unhookables.
5. made it unhookable.
6. moved it to the left.
7. I still don't know how to this ( i tried ) if someone wants to do it fell free.
8. added.
- Attachments
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- Samsara II.map
- (764.29 KiB) Downloaded 156 times
iMTGmember

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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Samsara II
to 3. i did it with some jetpack skill through the middle (1th or 2nd try ^^)
whatever you are right here
to 7. put a freeze tile in the switch layer, number should be an unused number (so you don't turn it off somewhere in the map) and delay should be on 3 so it freezes you for 3 seconds (delay 10 would freeze you for 10 seconds)
to 7. put a freeze tile in the switch layer, number should be an unused number (so you don't turn it off somewhere in the map) and delay should be on 3 so it freezes you for 3 seconds (delay 10 would freeze you for 10 seconds)
Re: Samsara II
Interesting map. Gameplay is good.
Suggestion: There is dummy fail zone near finish. It's hard to fail there but possible. Maybe fix it since map is moderate?
Suggestion: There is dummy fail zone near finish. It's hard to fail there but possible. Maybe fix it since map is moderate?
- Meliodafu
- Posts: 422
- Joined: Sun Feb 08, 2015 12:05 pm
- Player profile: http://ddnet.org/players/Meliodafu/
- Mapper profile: http://ddnet.tw/mappers/Meliodafu/
Re: Samsara II
Made it unfailable
thanks
thanks
- Attachments
-
- Samsara II.map
- (764.52 KiB) Downloaded 120 times
iMTGmember

- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Samsara II
I think it's ready 3*mod
- Meliodafu
- Posts: 422
- Joined: Sun Feb 08, 2015 12:05 pm
- Player profile: http://ddnet.org/players/Meliodafu/
- Mapper profile: http://ddnet.tw/mappers/Meliodafu/
Re: Samsara II
It is useless but people may wonder why they get killed when they go through without a team.
iMTGmember

- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Samsara II
Uhm you can remove mark and entitie even... nobody can cheat so...
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
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- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Samsara II
I agree with Meliodafu
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