Unshootable wall

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Chairn
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Unshootable wall

Post by Chairn »

Hey everyone,

I'd like to make a wall unshootable to prevent people cutting a part, so i added weapon tele on the wall. It works great with shotgun and laser, but not with grenade(and people have only grenade :D). How should i do it?

Thanks for helping ;)
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deen
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Re: Unshootable wall

Post by deen »

Tune zone with explosion_strength 0.
Chairn
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Re: Unshootable wall

Post by Chairn »

Worked great, but have to put tune zone until 2 tiles away from wall or it doesnt work everytime.
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how to place tune zone
how to place tune zone
unshootable wall with grenade.png (494.79 KiB) Viewed 1966 times
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Meliodafu
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Re: Unshootable wall

Post by Meliodafu »

To prevent the grenade explode you can also use 2 rows of weapon tele. Works fine :)
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Chairn
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Re: Unshootable wall

Post by Chairn »

Doesnt work when you're on ground, you can still jump with grenade and get normal boost.
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Meliodafu
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Re: Unshootable wall

Post by Meliodafu »

Then you have to try it with tunes.
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Soreu
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Re: Unshootable wall

Post by Soreu »

Maybe there is possible any fix in code so that weapon tele would work same for all weapons? (not like now where grenade seems to don't care about tele when there's one only [next to wall especially])
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deen
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Re: Unshootable wall

Post by deen »

Soreu wrote:Maybe there is possible any fix in code so that weapon tele would work same for all weapons? (not like now where grenade seems to don't care about tele when there's one only [next to wall especially])
Sure, but then many DDRace tricks would just stop working and we'd have to fix dozens or hundreds of maps, and of course players would complain that the game feels wrong/different.
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Re: Unshootable wall

Post by Soreu »

Ok :/
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