Vizur 2 By Seba0006

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hi_leute_gll
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Re: Vizur 2 By Seba0006

Post by hi_leute_gll »

Cause he still has a lot to learn, but he is on a good way.
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Seba0006
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Re: Vizur 2 By Seba0006

Post by Seba0006 »

-Bugs fixed
Thanks Nico
Vizur 2.map
(510.57 KiB) Downloaded 83 times
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deen
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Re: Vizur 2 By Seba0006

Post by deen »

Nice map, did the final test, added to planned releases.
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Seba0006
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Re: Vizur 2 By Seba0006

Post by Seba0006 »

<3
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Re: Vizur 2 By Seba0006

Post by deen »

Released.
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hi_leute_gll
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Re: Vizur 2 By Seba0006

Post by hi_leute_gll »

Well...map is definetly not Novice.

That spam is kinda annoying:
screenshot_2015-07-17_13-42-09.png
screenshot_2015-07-17_13-42-09.png (339.57 KiB) Viewed 1637 times
screenshot_2015-07-17_13-44-50.png
screenshot_2015-07-17_13-44-50.png (380.17 KiB) Viewed 1637 times
That hooktrough is nearly invisible if you are playing fastly, so i was forced to use the entities overlay - the design isn't playable at that part.

Anyway i don't get why this map was released, like in Vizur again most parts are just copied from other maps, so most stuff i already saw many times.
Also some parts aren't really smooth and hard to play. But you are showing that you are also able to do good parts like here:
screenshot_2015-07-17_13-57-25.png
screenshot_2015-07-17_13-57-25.png (333.43 KiB) Viewed 1637 times
Such stuff is way more interesting to play than the next boring drag part. (except non-visible unfreeze mark)

Would like to see a map with more of that stuff - maybe a bit extended, instead of the next copy of other maps.
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