Excast 4 (Moderate)

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Åmol
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Player profile: http://ddnet.org/players/-197-mol/
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Excast 4 (Moderate)

Post by Åmol »

Next Excast! imo mod 3*
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Excast 4.map
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Players only say themy map(s) isare unplayable due to ignorance.
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paulmost
Posts: 75
Joined: Thu Jun 11, 2015 3:21 pm
Location: Ukraine
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Re: Excast 4

Post by paulmost »

Okey i tested it...
this is not the bugs , it's just tips that on my opinion needed
Yeah , its Brutal 3 stars)
Attachments
screenshot_2015-07-15_17-01-04 копия.png
screenshot_2015-07-15_17-01-04 копия.png (363.84 KiB) Viewed 3307 times
screenshot_2015-07-15_17-00-19 копия.png
screenshot_2015-07-15_17-00-19 копия.png (234.24 KiB) Viewed 3307 times
screenshot_2015-07-15_17-00-14 копия.png
screenshot_2015-07-15_17-00-14 копия.png (275.57 KiB) Viewed 3307 times
screenshot_2015-07-15_16-51-09 копия.png
screenshot_2015-07-15_16-51-09 копия.png (292.4 KiB) Viewed 3307 times
screenshot_2015-07-15_16-48-26 копия.png
screenshot_2015-07-15_16-48-26 копия.png (334.21 KiB) Viewed 3307 times
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Meliodafu
Posts: 422
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Re: Excast 4

Post by Meliodafu »

Most of your "bugs" are mapper decisions. Mappers should have the freedom to decide what they want (e.g a fun room, 2 ways instead of one). Where is the problem?
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Ryozuki
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Re: Excast 4

Post by Ryozuki »

Ugly shields
screenshot_2015-07-22_16-16-37.png
screenshot_2015-07-22_16-16-37.png (386.59 KiB) Viewed 3258 times
screenshot_2015-07-22_16-16-22.png
screenshot_2015-07-22_16-16-22.png (449.8 KiB) Viewed 3258 times

There is freeze on unfreeze?
screenshot_2015-07-22_15-53-11.png
screenshot_2015-07-22_15-53-11.png (273.62 KiB) Viewed 3258 times
screenshot_2015-07-22_16-23-53.png
screenshot_2015-07-22_16-23-53.png (460.74 KiB) Viewed 3258 times
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CuBe
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Re: Excast 4

Post by CuBe »

Indeed, stop reporting mapper decisions as bugs if they aren't bugs. I agree on the shield positioning ( that looks really awful and simple fix ) , the unfreeze isn't necessary, only if you want to. Looks like a nice little map. I've played it with hannibal & ryozuki.

At start the unfreeze is weird.. because 1 triangle unfreezes you and the other one doesn't. I understand why but it looks like 2 unfreeze spots.

As for difficulty, I would say moderate 5* (or brutal 1*)
hannibal
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Re: Excast 4

Post by hannibal »

but unfreeze on to-tele is always nice. also unfreeze at that one spot where.. uhm i forgot the exact place. but the tee must catch the other one who jumps up into a freeze and always has to wait 3sec.
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Ryozuki
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Re: Excast 4

Post by Ryozuki »

CuBe wrote:Indeed, stop reporting mapper decisions as bugs if they aren't bugs. I agree on the shield positioning ( that looks really awful and simple fix ) , the unfreeze isn't necessary, only if you want to. Looks like a nice little map. I've played it with hannibal & ryozuki.

At start the unfreeze is weird.. because 1 triangle unfreezes you and the other one doesn't. I understand why but it looks like 2 unfreeze spots.

As for difficulty, I would say moderate 5* (or brutal 1*)
deen wrote:Sometimes it makes sense to have unfreezes when you get teleported back, especially in parts where you need many tries.
Where i said that i reported this as bugs?
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CuBe
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Re: Excast 4

Post by CuBe »

I was talking to paulmost
Åmol
Posts: 323
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Player profile: http://ddnet.org/players/-197-mol/
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Re: Excast 4

Post by Åmol »

I'll update the map when I'm back.
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
Åmol
Posts: 323
Joined: Tue May 20, 2014 6:21 pm
Location: Sweden
Player profile: http://ddnet.org/players/-197-mol/
Mapper profile: http://ddnet.tw/mappers/-197-mol/

Re: Excast 4

Post by Åmol »

I'm back for another 4 days ))
Attachments
Excast 4.map
(92.79 KiB) Downloaded 146 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
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