Night Sky 2 by Zaiross
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Night Sky 2 by Zaiross
had a look on it (no gameplay tests)
some bugs/suggestions
some bugs/suggestions
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- these triangle tile should be freeze or not freeze, but it should be the same in the whole map
- screenshot_2015-07-13_17-18-37.png (165.65 KiB) Viewed 2789 times
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- this might be buggy with many people, you can put the shields more down (i am not sure about this)
- screenshot_2015-07-13_17-18-26.png (132.2 KiB) Viewed 2789 times
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- you forgot to put freeze here
- screenshot_2015-07-13_17-17-31.png (62.52 KiB) Viewed 2789 times
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- you can add an arrow the the < and a "entities off" sign
- screenshot_2015-07-13_17-16-53.png (87 KiB) Viewed 2789 times
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- you should put these more carefully in whole map i guess
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- if you put it here you fall all the way down when you don't move, it might be more > or <
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- tile behind wall
- screenshot_2015-07-13_17-14-33.png (135.51 KiB) Viewed 2789 times
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- this will be annoying with many people, they will block each other
- screenshot_2015-07-13_17-11-59.png (73.75 KiB) Viewed 2789 times
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- start line in wall :O
- screenshot_2015-07-13_17-11-33.png (116.87 KiB) Viewed 2789 times
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- you can add "entities off" sign
- screenshot_2015-07-13_17-11-24.png (133.76 KiB) Viewed 2789 times
Re: Night Sky 2 by Zaiross
A good moderate map.
1. Still no freeze. And add more to the left, tee can skip the part just jumping in tele. 2. The part possible without shotgun. Maybe make it longer.
1. Still no freeze. And add more to the left, tee can skip the part just jumping in tele. 2. The part possible without shotgun. Maybe make it longer.
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: Night Sky 2 by Zaiross
U are wrong milk.
SS1: teach me how to jump with deeped tee ?
SS2: same
SS1: teach me how to jump with deeped tee ?
SS2: same
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- NightSky2.map
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- ss1.JPG (41.13 KiB) Viewed 2722 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Night Sky 2 by Zaiross
lovely map
what about lovely jetpack in finish room?
what about lovely jetpack in finish room?
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- screenshot_2015-07-23_20-14-29.png (103.58 KiB) Viewed 2709 times
Re: Night Sky 2 by Zaiross
Zaiross,
1) It's easy if you do it right. 2) Same.
1) It's easy if you do it right. 2) Same.
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: Night Sky 2 by Zaiross
Nice work Saavik. Jetpack added 
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- NightSky2.map
- (1.26 MiB) Downloaded 122 times
- Knight
- Posts: 132
- Joined: Tue Jan 27, 2015 10:25 pm
- Player profile: http://ddnet.org/players/Knight-32--58-3/
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Re: Night Sky 2 by Zaiross
Unfortunately I didn't play the map. However, i did find some things that would be nice if they were changed ;o
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- Nightskypic8.png (155.75 KiB) Viewed 2665 times
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- Nightskypic1.png (100.24 KiB) Viewed 2665 times
iMTGmember
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Night Sky 2 by Zaiross
wow Knight did you see my screenshots?
because you tell him these bugs with wrong generic_unhook color again so I guess he didn't want to fix it
or he just ignored me
because you tell him these bugs with wrong generic_unhook color again so I guess he didn't want to fix it
or he just ignored me
Re: Night Sky 2 by Zaiross
I was wrong about this part.
You can't fix it by just making it longer. It's still possible to do it without shotgun. So let it be the alternative way. Or if you want it to be possible only with shotgun, you should rework this part.
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