Parachute Feature
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Please follow the common behaviour rules (viewtopic.php?f=113&t=2199) and write english-only.
Please follow the common behaviour rules (viewtopic.php?f=113&t=2199) and write english-only.
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Parachute Feature
I got the idea to make a feature that gives you something like a parachute. If you hold the hammer in your hand you can run and fly faster than normal. If you run faster you will fall slower. You can also hammer every 4 seconds to get a little boost. It's a bit buggy at the moment but for now its just for testing. If you are interested search for the server "Parachute DDRace Server".
EDIT: server offline
I would like to hear your opinions about the feature.
EDIT: server offline
I would like to hear your opinions about the feature.
Last edited by timakro on Mon Nov 17, 2014 9:08 am, edited 1 time in total.
Re: Parachute Feautre
I recommend to use fake tunings, so you could send the clients the physics you use for parachute.
https://github.com/def-/ddnet/blob/DDRa ... cter.h#L21
https://github.com/def-/ddnet/blob/DDRa ... t.cpp#L518
https://github.com/def-/ddnet/blob/DDRa ... cter.h#L21
https://github.com/def-/ddnet/blob/DDRa ... t.cpp#L518
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Parachute Feautre
I wanted to recommend the same, but he said something about not wanting to send new tunings all the time, so I didn't even mention it.
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: Parachute Feautre
How to rename the thread? I wrote "Feautre".
EDIT: Thanks for changing it.
EDIT: Thanks for changing it.
Last edited by timakro on Sat Aug 02, 2014 7:30 pm, edited 3 times in total.
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: Parachute Feautre
@HMH
I don't use tunings to make the parachute effect. To control the player I give him damage from a specific direction with a specific strength to make him bounce away. I think there are no tunings to "predict" it clientside.
I don't use tunings to make the parachute effect. To control the player I give him damage from a specific direction with a specific strength to make him bounce away. I think there are no tunings to "predict" it clientside.
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: Parachute Feature
I fixed a lot of bugs. Now all should work fine.
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