SoloFNG Server Help

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
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FlushA
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SoloFNG Server Help

Post by FlushA »

Hello
I want set a antibot client to solofng but show me this errors
errors:
[1/2] #1 c++ src/engine/server/server.cpp
src/engine/server/server.cpp(293) : error C2227: left of '->m_apPlayers' must po
int to class/struct/union/generic type
src/engine/server/server.cpp(293) : error C2227: left of '->m_ClientVersion' mus
t point to class/struct/union/generic type
bam: 'objs/engine/server/server.obj' error 2
bam: error: a build step failed
Last edited by FlushA on Thu Aug 13, 2015 6:59 pm, edited 1 time in total.
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deen
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Re: SoloFNG Server Help

Post by deen »

Should be m_pGameServer instead of GameServer in line 293.
FlushA
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Re: SoloFNG Server Help

Post by FlushA »

show this now

[1/2] #1 c++ src/engine/server/server.cpp
src/engine/server/server.cpp(293) : error C2039: 'm_apPlayers' : is not a member
of 'IGameServer'
src\engine/server.h(65) : see declaration of 'IGameServer'
src/engine/server/server.cpp(293) : error C2227: left of '->m_ClientVersion' mus
t point to class/struct/union/generic type
bam: 'objs/engine/server/server.obj' error 2
bam: error: a build step failed
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babak2010
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Re: SoloFNG Server Help

Post by babak2010 »

class IGameServer *m_pGameServer;
class IGameServer *GameServer() { return m_pGameServer; }
-------------------
CGameContext *SeVEN = (CGameContext *) m_pGameServer;
else if(SeVEN->m_apPlayers[ClientID]->m_ClientVersion != 12)

edit : mayb you need #include <game/server/gamecontext.h>
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FlushA
Posts: 57
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Re: SoloFNG Server Help

Post by FlushA »

tnx deen and babak

please close this post.
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