Teeworlds Trailer - Preview for everyone
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Savander
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Re: Teeworlds Trailer - Preview for everyone
I didn't made a trailer for this guy, i made trailer for this game.
- Fifi
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Re: Teeworlds Trailer - Preview for everyone
Great work. :3 I would only change the "open source" label to "open source\naddictive mods" ('\n' = new line), because people may not understand that being open source means huge possibilities of modding.Savander wrote:I didn't made a trailer for this guy, i made trailer for this game.
Last edited by Fifi on Wed Aug 19, 2015 12:23 am, edited 1 time in total.
- imp
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Re: Teeworlds Trailer - Preview for everyone
So that community is against those mods in the trailer but play them daily cause CTF is dead. Someone needs to clarify...
- hi_leute_gll
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Re: Teeworlds Trailer - Preview for everyone
No, not the community is against the mods, the developers are.
.hi._.leute._.gll. | iMTGmember
- Ryozuki
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Re: Teeworlds Trailer - Preview for everyone
open source game and they are againsthi_leute_gll wrote:No, not the community is against he mods, the developers are.
Fck the logic
- imp
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Re: Teeworlds Trailer - Preview for everyone
First I don't feel that these developers contributed anything in the past years and then I wonder why they only want to see CTF in the trailer when they didn't even wrote any code of that. Wasn't it that old guy who coded all TW stuff alone and then stopped developing it after there were severe attacks on servers and such stuff?
- Fifi
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Re: Teeworlds Trailer - Preview for everyone
Personally, I sometimes feel like the vast majority of players is being discriminated by a small minority who happened to be in charge. At some point they will have to admit that Vanilla had been outrun by its own descendants, anyway.
But for now, I noticed a lot of unfair behaviour:
- The voices to ban custom clients - which are insane, especially if we compare feature-rich and actively-maintained DDNet client with the Vanilla one.
- Accusations of DDRace "destroying" Vanilla - which are another examples of a biased viewpoint, blaming the mod which kept the game alive for the lack of its popularity. It's especially tragic, considering that I know a lot of people who didn't forget about Teeworlds only because of this gamemode... and this is the gratitude it receives. Sure, DDRace might stolen some of the players, but the overall effect seems to be rather positive.
- Making weird improvements in 0.7. Please, don't get me wrong - some of them are cool, but some of them may destroy the game's cute style. I've been told that tees with double ears are "feature" instead of glitch and that flashy, eye-hurting colours are ok. Oh, and the "happy" eyes will be separated in 0.7. :c
As a result, I even considered to propose forking Teeworlds (or puting DDNet to Steam ^^) in hope of making it the new Teeworlds base - which, on the other hand, could rescue it from the bad parts of 0.7.
I had to admit, though, that some of their points are valid - mods are not official, therefore they should be separated in trailer, but to defend so much against showing them at all is unfair and hurtful... :c But I'm happy that we could at least show this grid of various mods for a few seconds.
But for now, I noticed a lot of unfair behaviour:
- The voices to ban custom clients - which are insane, especially if we compare feature-rich and actively-maintained DDNet client with the Vanilla one.
- Accusations of DDRace "destroying" Vanilla - which are another examples of a biased viewpoint, blaming the mod which kept the game alive for the lack of its popularity. It's especially tragic, considering that I know a lot of people who didn't forget about Teeworlds only because of this gamemode... and this is the gratitude it receives. Sure, DDRace might stolen some of the players, but the overall effect seems to be rather positive.
- Making weird improvements in 0.7. Please, don't get me wrong - some of them are cool, but some of them may destroy the game's cute style. I've been told that tees with double ears are "feature" instead of glitch and that flashy, eye-hurting colours are ok. Oh, and the "happy" eyes will be separated in 0.7. :c
As a result, I even considered to propose forking Teeworlds (or puting DDNet to Steam ^^) in hope of making it the new Teeworlds base - which, on the other hand, could rescue it from the bad parts of 0.7.
I had to admit, though, that some of their points are valid - mods are not official, therefore they should be separated in trailer, but to defend so much against showing them at all is unfair and hurtful... :c But I'm happy that we could at least show this grid of various mods for a few seconds.
- deen

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Re: Teeworlds Trailer - Preview for everyone
I'm more concerned that only non-mod servers are shown when you start TW for the first time. Most players who try the game will never even find out that there ARE mods, because they don't happen to notice that they can untick the boxes in the server filter.Fifi wrote:I had to admit, though, that some of their points are valid - mods are not official, therefore they should be separated in trailer, but to defend so much against showing them at all is unfair and hurtful... :c But I'm happy that we could at least show this grid of various mods for a few seconds.
(DDNet does something similar, we search for "Novice" servers when you start the client for the first time and never had TW before.)
- Fifi
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Re: Teeworlds Trailer - Preview for everyone
Yep, that bothers me a lot too. :c Fortunately, if the 0.7 ever happens, the mods will be clearly visible because of having a separate group in the server list (at least that's what I saw the last time I compiled 0.7 snapshot). But it would be nice if mods could have a clearly visible tab or something.deen wrote:I'm more concerned that only non-mod servers are shown when you start TW for the first time. Most players who try the game will never even find out that there ARE mods, because they don't happen to notice that they can untick the boxes in the server filter.Fifi wrote:I had to admit, though, that some of their points are valid - mods are not official, therefore they should be separated in trailer, but to defend so much against showing them at all is unfair and hurtful... :c But I'm happy that we could at least show this grid of various mods for a few seconds.
(DDNet does something similar, we search for "Novice" servers when you start the client for the first time and never had TW before.)
- kamillentee
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Re: Teeworlds Trailer - Preview for everyone
I have to agree with your comment but I have to point this out:
Its just it makes me angry the vanilla mods try to deny the modifications whenever they could to let vanilla seem like fully alive. Just like in this thread: https://www.teeworlds.com/forum/viewtopic.php?id=11408
Wouldn't this be very self-defeating for the vanilla guys. I mean if the ddnet client would get banned, we could set up another DNS-server to get access to the ddnet-servers (and other mods). But if the ddnet client got banned on vanilla servers it would split teeworlds in 2 games. And I guess without the support of ddrace/ddnet vanilla teeworlds would finally die.Fifi wrote: - The voices to ban custom clients - which are insane, especially if we compare feature-rich and actively-maintained DDNet client with the Vanilla one.
Its just it makes me angry the vanilla mods try to deny the modifications whenever they could to let vanilla seem like fully alive. Just like in this thread: https://www.teeworlds.com/forum/viewtopic.php?id=11408
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