Shadow
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Shadow
And exactly that is one of the two poins wich makes the design unique...Welf wrote:The problem is, that freeze looks like finish tiles, these tiles are uncommon for freeze (the color was not really the problem ._.)
.hi._.leute._.gll. | iMTGmember
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Shadow
Deeper don't spam people about your map beeing ready (you wrote a pm to me and Soreu and you made a forum post for that).
Testing needs some time (e.g. i think last night i used at least 1-2 hours for your maps) and i wont stop caring now, because the map is close to be released. So be patient.
BannZay, aaa and me think that it should be changed, because it is annoying, confusing and weird.
Testing needs some time (e.g. i think last night i used at least 1-2 hours for your maps) and i wont stop caring now, because the map is close to be released. So be patient.
There is a difference between "unique" and "good", i told him to change them, because they were annoying for us. Often testers suggest to change "unique" stuff, because "unique" stuff is sometimes annoying (e.g. random parts).hi_leute_gll wrote:And exactly that is one of the two poins wich makes the design unique...Welf wrote:The problem is, that freeze looks like finish tiles, these tiles are uncommon for freeze (the color was not really the problem ._.)
BannZay, aaa and me think that it should be changed, because it is annoying, confusing and weird.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Shadow
Found some more stuff
some screens are mappers decision
some screens are mappers decision
SpoilerShow
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Shadow
oh, on sebas screen you can also add "entities off"
- Deeper

- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.org/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Shadow
3 images - I didn't understandWelf wrote:Found some more stuff
some screens are mappers decision
9 images - to understand how. its solo part
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Shadow
I did the last test, ready for release 5 stars Novice (added to planned releases)
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