Exit (Moderate)
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Exit (Moderate)
Hey!
fikmesån and me mapped this map some while ago. After having trouble with "private testing" we finally decided to get it tested here. Unlike other maps this one is very special and unique. It's not that we used 100 tune zones or all ddnet features. What we rather did was to create a labyrinth map that allows you to choose the difficulty and ways you want to play. Since maps are usually based on the "there is only 1 way"-sheme, we thought that this map would be something new for the community. Due to that you will have to race the map several times before you have seen all parts. It will also be difficult to find the fastest way if you want to speedrace this map.
One key problem about the map is that it is hard/annoying to test... I hope this won't cause any trouble. If you want to test it with fikmesån or me, just search us ingame or send a PM
Cheers!
fikmesån and me mapped this map some while ago. After having trouble with "private testing" we finally decided to get it tested here. Unlike other maps this one is very special and unique. It's not that we used 100 tune zones or all ddnet features. What we rather did was to create a labyrinth map that allows you to choose the difficulty and ways you want to play. Since maps are usually based on the "there is only 1 way"-sheme, we thought that this map would be something new for the community. Due to that you will have to race the map several times before you have seen all parts. It will also be difficult to find the fastest way if you want to speedrace this map.
One key problem about the map is that it is hard/annoying to test... I hope this won't cause any trouble. If you want to test it with fikmesån or me, just search us ingame or send a PM
Cheers!
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Exit
Nice map. Honestly I think fikmesan copied my idea when she peeked at my map <.< But another thing, if so many parts are different difficulties, then judging what stars it will be could be hard :O
i exist
so do you
magic
so do you
magic
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Exit
God, I just very hate this style of mapping! Its make me so angry to check all possible way. I want just play not spectating this 99 ways.
I`m against release without even testing gameplay
Are u sure, that not same with playing, its just annoing, for me - for sure.imp wrote: problem about the map is that it is hard/annoying to test...
I`m against release without even testing gameplay
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Exit
You don't really need to spec the whole time, just go the next way you like to go, you will find the finish somewhen...
Just cause you personally don't like the concept you don't need to flame it this way.
Just cause you personally don't like the concept you don't need to flame it this way.
.hi._.leute._.gll. | iMTGmember
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Exit
Is things like that called good gameplay?hi_leute_gll wrote:just go the next way you like to go, you will find the finish somewhen...
Do u know any1 who like that? Ololo, i`m brainless, i`m just going forward to random way... blablabla falled - failed...hi_leute_gll wrote:Just cause you personally don't like the concept
This mapping style shouldnt be supported imo.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Exit
I think you didn't get how this map works.
It is not about go 1. left, 2. right, 3. up. It is like: Mmh, i choose left and discover a way to the finish, next run i choose right and discover another way to the finish.
It is not about go 1. left, 2. right, 3. up. It is like: Mmh, i choose left and discover a way to the finish, next run i choose right and discover another way to the finish.
.hi._.leute._.gll. | iMTGmember
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Exit
cmon! I got it, and I hate any map used this, so I`m against any map using this.
99 ways map, good luck testers!
Also I wont play it 99 times to got how all ways works.
99 ways map, good luck testers!
Also I wont play it 99 times to got how all ways works.
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