DDNet 9.0
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Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: DDNet 9.0
I tried to put in map: Kobra 4 but it didn't work.. you mean it knows the bg of every map released in ddnet and in entities you can see it?Chairn wrote:It is. It's a normal background that you can use with entities.
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Chairn
- Posts: 399
- Joined: Sat Apr 11, 2015 5:05 pm
- Player profile: http://ddnet.org/players/Chairn/
- Clan: QuintessenZ
Re: DDNet 9.0
http://forum.ddnet.org/viewtopic.php?f=16&t=2144
Map must be in maps/ folder. Then, in console(f1), cl_background_entities kobra 4.map
Basicly, it just takes all the quads until game layer. If you want tiles layers as well, cl_background_show_tiles_layers 1.
You can find these options in settings/ddnet, background(entities).
There's a map line edit box, and a checkbox for tiles layers.
Map must be in maps/ folder. Then, in console(f1), cl_background_entities kobra 4.map
Basicly, it just takes all the quads until game layer. If you want tiles layers as well, cl_background_show_tiles_layers 1.
You can find these options in settings/ddnet, background(entities).
There's a map line edit box, and a checkbox for tiles layers.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: DDNet 9.0
Thanks for help, it works 
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: DDNet 9.0
Yep, i wanted to mean the hash...deen wrote:Yeah, but I don't know where it showed before, I can't find it.hi_leute_gll wrote:I guess he mans the hash?
I have recognized that i changed
console_output_level from 1 back to 0 after you told me it's the reason why I see up to 10 pages of "prediction time reset" spam in console, so just changed it again to 1Anyway, maybe map hash could be displayed even with output level 0? On "1" there are many other really not needed informations, while the hash is pretty useful...
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