[Moderate] Broken hammer

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Fifi
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Re: [Moderate] Broken hammer

Post by Fifi »

Lady Saavik wrote:you can always try and take a look on maps and share your opinion
But I can't download it, so that's why I've asked if somebody could pass it to me. xD
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Ñı©Ø
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Re: [Moderate] Broken hammer

Post by Ñı©Ø »

Ehm... the demo doesn't work even with the new version!
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Re: [Moderate] Broken hammer

Post by Fifi »

Ok, BannZay have sent me his map and I tested it briefly (I'll test it again when I'll have more time). Here are the preliminary results:

I managed to pass most of the map with 2 tees and then I got stucked, so I launched another DDNet Client and finished it in less than 6 minutes with the usage of additional tees. I'll probably replay it soon to find out a way of doing it in 2-team.

The map is indeed awesome, I would even consider asking Soreu for help with the look & feel, because it deserves a good tileset & graphics. The parts are really thinky-thinky, but manually they are possible even for a mostly Moderate player like me, so they are not too hard or something (I'm assuming that I misunderstood the second to last part and it wasn't intended to be done using deepfly or deepgrenadefly, cause that would be really hard ^^). I'll rewatch the demo when I'll find some more time and check for possible cheats - as far as I know the map could be skipped quickly if played without team (the way I did in the last minutes of the replay), is this map supposed to be played in teams? Or did you just forgot to reset the switch 1? Is resetting it even possible without a team-only play?

So, to sum it up: for now, I didn't find any skips or cheats in 2-team play (but I didn't finish in 2-team yet, I have to think about it a while longer) and the maps seem to be really nice. And - as far as I know - all the switches are necessary and the usage of them is really innovative. ^^ I'll check it again soon to test every possibility and finish it without additional tees. :3

My gameplay demo (it didn't fit in the attachment :c): [click]
Ñı©Ø wrote:Ehm... the demo doesn't work even with the new version!
I've linked the working demo of my play above, I hope it'll help you. ^^

PS. Oh, there is, in theory, a possible cheat in 2-team - landing on the edge by hooking the deepfreezed tee and then jumping out right (that's what I've tried for a while and failed). But if somebody does so, he wouldn't be able to finish, because the dummy will be left behind.
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Re: [Moderate] Broken hammer

Post by BannZay »

Ñı©Ø wrote:Ehm... the demo doesn't work even with the new version!
I`m really have no idea why its not work. Using latest version of client, and finish recording it normally.

@Fifi, thx for nice words and for testing <3. Yes it supposed to be in team, and max size is 2. Yea u pass about 80% of map.
Prelast part should work like that :
screenshot_2015-09-02_08-20-32.png
screenshot_2015-09-02_08-20-32.png (313.35 KiB) Viewed 2441 times
(but as I understand u use super? Having hammer on first minipart, having rocket then )
I`m just start recording demo>playing>stop recordig > sending here demo file. Is it right algoritm?
Can anyone help me with this problem?
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Re: [Moderate] Broken hammer

Post by Fifi »

BannZay wrote:Prelast part should work like that :
SpoilerShow
Image
Oh, and I was wondering how to get the second tee all the time. ^^
BannZay wrote:(but as I understand u use super? Having hammer on first minipart, having rocket then )
The rocket came from that part on the right, I misunderstood it and took the weapon back left. But it's strange that I had the hammer for the whole time, I didn't played with super (I only moved a few times with "/right" or "/left" accidentally, but that shouldn't matter). I see the "hammer on" and "hammer off" tiles in game layer... I don't know why they didn't work. :c Did it changed a lot? Apart from tries to do it in wrong way, I used hammer only to hammerrun in the upper room, I have no idea how to do this with dummy in other way. :c

EDIT:Oh, I used hammer in the dummydrag parts too. I'll replay it without hammer and upload another demo. Sorry. ^^

Btw. Maybe those hammer on/off tiles don't work cause of "1" switches on them? Or maybe I misconfigured something (should I have a config file for this map?). Do they work on your server?
BannZay wrote:I`m just start recording demo>playing>stop recordig > sending here demo file. Is it right algoritm?
Can anyone help me with this problem?
Maybe the split of demo recording into 3 types in newest version damaged the manual demos or something? I took mine from autorecord, it worked fine.
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Re: [Moderate] Broken hammer

Post by BannZay »

Thx to Fifi for testing, critical fixes:
Broken hammer.map
config in first post(sv team,max team2)
(349.7 KiB) Downloaded 123 times
1 more try to make demo :
broken hammer_2015-09-02_08-51-12.demo
Care! Rage plays teeworlds xD
(2.07 MiB) Downloaded 129 times
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Re: [Moderate] Broken hammer

Post by Fifi »

^^ I'm happy that I could help.

I played it again: click.
I couldn't find a way to replace that hammerrun at the very beginning and I couldn't do the very last part without the grenade launcher. Is there any way to get it? I thought of jumping left up, to the deepfreezed tee and then going for it (I even tried it once and failed), but it's risky, as it's possible to be teleported back to the start without the deepfreezed tee in a hook range. :c

PS. Oh, this demo works, thanks. :3 I'll watch it and test the map again later, cause I gotta go now.

EDIT: I watched it and now I understand everything, I'll test the revised version later. ^^ Oh, and it's good that you resized the upper part and the final hookable, now it seems to be playable even with worse ping or without perfect reflex.
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Re: [Moderate] Broken hammer

Post by Ñı©Ø »

I saw the demo... i just didn't get that you must take speed from dummy for do no jump part...

Anyway there are 2 things:
1. The spam hammer on and hammer off is really annoying
2. When you do the map first you deepfreeze your dummy, then you save your dummy that have grenade and you deepfreeze the real tee. So, at the end, the dummy will win and the real will die... Maybe people won't know it and will lose so much points! Can't you write something about it?

Anyway i love this map mod2*
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Re: [Moderate] Broken hammer

Post by Fifi »

Ah, right, there should be some information that this is a dummy map and which tee will be able to finish. ^^
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Re: [Moderate] Broken hammer

Post by BannZay »

@Nico, have no idea how to fix this. Yea its kind a problem. Have not much time now, I fix it later
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