Jump count
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Jump count
openfng?deen wrote:Which mod doesn't? Vanilla and all DDrace have it.Chairn wrote:Strong and weak is harder to "feel" i think. And its not in all mod.
.hi._.leute._.gll. | iMTGmember
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Jump count
first versions had no double jump
-
- Posts: 399
- Joined: Sat Apr 11, 2015 5:05 pm
- Player profile: http://ddnet.org/players/Chairn/
- Clan: QuintessenZ
Re: Jump count
In openfng, everyone has weak.
-
- Posts: 152
- Joined: Sun Aug 03, 2014 1:09 pm
- Player profile: http://ddnet.org/players/t-232--237--241-i94-174-0cK/
Re: Jump count
it is extrem unimportant for other mods
Who is online
Users browsing this forum: Amazon [Bot] and 2 guests