Jump count

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Jump count

Post by hi_leute_gll »

deen wrote:
Chairn wrote:Strong and weak is harder to "feel" i think. And its not in all mod.
Which mod doesn't? Vanilla and all DDrace have it.
openfng?
.hi._.leute._.gll. | iMTGmember
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Jump count

Post by Lady Saavik »

first versions had no double jump
Chairn
Posts: 399
Joined: Sat Apr 11, 2015 5:05 pm
Player profile: http://ddnet.org/players/Chairn/
Clan: QuintessenZ

Re: Jump count

Post by Chairn »

In openfng, everyone has weak.
teini94
Posts: 152
Joined: Sun Aug 03, 2014 1:09 pm
Player profile: http://ddnet.org/players/t-232--237--241-i94-174-0cK/

Re: Jump count

Post by teini94 »

it is extrem unimportant for other mods
Post Reply

Who is online

Users browsing this forum: Amazon [Bot] and 2 guests