Death Valley Skeptar
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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Skeptar
- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.org/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Death Valley Skeptar
I fixed now everthing. (Hope so)
I think the Deep Part is maybe a bit boring... But i like it
So i hope it should be fine
And i cant change it with the sun. Done made the Backgound idk how it works, maybe someone of you can change it fast.
Here is the new Version.
I think the Deep Part is maybe a bit boring... But i like it
So i hope it should be fine
And i cant change it with the sun. Done made the Backgound idk how it works, maybe someone of you can change it fast.
Here is the new Version.
Re: Death Valley Skeptar
Everything Saavik mentioned is fixed, the deep part is still the same but he already wrote that (:
Furthermore I removed the sun animation for you (unfortunately, cause I liked it :p), slightly lowered the ParaX values and deleted grass_main_0.7. You can do the same things with the normal grass_main tileset.
I don't know if it is easy enough for a modearte release now, someone else has to decide that. Oh, and I still prefer autumn_main instead of grass_main but that's still my personal taste :p
Furthermore I removed the sun animation for you (unfortunately, cause I liked it :p), slightly lowered the ParaX values and deleted grass_main_0.7. You can do the same things with the normal grass_main tileset.
I don't know if it is easy enough for a modearte release now, someone else has to decide that. Oh, and I still prefer autumn_main instead of grass_main but that's still my personal taste :p
- Attachments
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- Death Valley.map
- (427.75 KiB) Downloaded 181 times
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Skeptar
- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.org/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Death Valley Skeptar
Thx ! 
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Death Valley Skeptar
You didn't use Switch layer - remove.
You don't need 'fake freeze' layer - make it with freeze and remove.
You don't need 'undeep" layer - make it with ddnet tiles.
You don't need 'fake freeze' layer - make it with freeze and remove.
You don't need 'undeep" layer - make it with ddnet tiles.
- Attachments
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- screenshot_2014-08-15_22-55-15.png (315.89 KiB) Viewed 2748 times
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- screenshot_2014-08-15_22-54-46.png (190.02 KiB) Viewed 2748 times
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- screenshot_2014-08-15_22-54-20.png (146.59 KiB) Viewed 2748 times
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- screenshot_2014-08-15_22-53-25.png (254.06 KiB) Viewed 2748 times
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- screenshot_2014-08-15_22-52-59.png (152.29 KiB) Viewed 2748 times
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- screenshot_2014-08-15_22-52-43.png (231.12 KiB) Viewed 2748 times
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Skeptar
- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.org/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Death Valley Skeptar
Now is everything fixed 
http://forum.ddnet.org/download/file.php ... &mode=view
i dont want to
And i need the undeep layer because i changed by ddnet layer the color but i need the withe ddnet tiles for the undeep symbols.
http://forum.ddnet.org/download/file.php ... &mode=view
i dont want to
And i need the undeep layer because i changed by ddnet layer the color but i need the withe ddnet tiles for the undeep symbols.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Death Valley Skeptar
ok I see, sorry
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Death Valley Skeptar
I fixed screenshots and finish line (to make more space so people don't get teleported by accident, you can't go back and you have to help your mates)
next time please watch out and don't give me more work...
map is ready for release, Brutal 2*
next time please watch out and don't give me more work...
map is ready for release, Brutal 2*
- Attachments
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- screenshot_2014-08-17_21-00-20.png (195.3 KiB) Viewed 2726 times
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- screenshot_2014-08-17_20-57-37.png (265.77 KiB) Viewed 2726 times
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Skeptar
- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.org/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Death Valley Skeptar
Thx lady 
But thats a brutal map crazy!
I thought moderate 3-4 stars
But thats a brutal map crazy!
I thought moderate 3-4 stars
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Death Valley Skeptar
and I made teles 7 and 8 evil/red
and you're lucky that I accidentally saw one more bug...
and you're lucky that I accidentally saw one more bug...
- Attachments
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- screenshot_2014-08-17_21-18-43.png (151.89 KiB) Viewed 2714 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Death Valley Skeptar
yes its faily and tricky, isn't it?
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