Baby Aim 2.0
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- Rcon Access (F2): test4321
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Baby Aim 2.0
Since creativity is one of the mapper rules and you say yourself that you don't care for this point, this here can go to archive, i guess.
.hi._.leute._.gll. | iMTGmember
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
so because your opinion think its a bad map your gonna put it to archieve? very funny Sven, this is a great map with nice ideas, but it is impossible for my to be creative in a moderate map, in my aims i try to be creative but moderate i try to make it possible for them, not something crazy new that will take 100000 tries for them
i dont know why you come in my threads all of a sudden when we decided that you wouldnt annoy me anymore, if it was up to you, all my maps wouldnt be on ddnet.
i dont know why you come in my threads all of a sudden when we decided that you wouldnt annoy me anymore, if it was up to you, all my maps wouldnt be on ddnet.
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Baby Aim 2.0
He said his opinion. You don't have to like it, but you should respect it. You both should finally understand it as I'm getting tired of you two fighting with each other most of the time when there is thread started by one of you.
Focus on others opinion if you don't give a fck about hi_leute_gll's one. He still have full rights to write in forum, and he often share his opinions as he's both Moderator and Tester - that you always feel offended by his thoughts isn't our all problem.
Focus on others opinion if you don't give a fck about hi_leute_gll's one. He still have full rights to write in forum, and he often share his opinions as he's both Moderator and Tester - that you always feel offended by his thoughts isn't our all problem.
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
No Soreu, im not gonna respect that he hates every single map i create, im not cabrable of taking constructive criticism from someone that hated me since 4 years. If you look at all my maps in archive that leute typed on, you will see that he typed that they all sucked and shouldnt be released. im not gonna take 1 word against 1000 others that say im the best mapper. I can see when a map is good, and this is a great moderate map.
He shouldnt have the rights to get his hate out to me in all my threads, we decided a few months ago he wouldnt type on my threads since he allways comes with negative stuff, and he did fine untill now, and seems now he will put this amazing moderate map to archieve. I dont think we will agree in anything, so no reason for me and him to be in the same thread.
He shouldnt have the rights to get his hate out to me in all my threads, we decided a few months ago he wouldnt type on my threads since he allways comes with negative stuff, and he did fine untill now, and seems now he will put this amazing moderate map to archieve. I dont think we will agree in anything, so no reason for me and him to be in the same thread.
Meliodafu wrote:I also liked Baby Aim 1.0 a lot, haven't seen this one but it can't be quite different I guess.
sorry guys this will go to archive according to Sven.Frrrrr :3 wrote:I like baby aim 1.0 very much. Keep this good work up.
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Baby Aim 2.0
@Aoe, why moderate maps can`t be creative? You are totally wrong man
partly, I support hi_leutte_gll opinion about map, ddnet already contain baby aim 1.0, and this map looks like reworked version of first. But Aoe make it in good(not tight) style with good(simple edge parts) gameplay, so its compense not much creativity of the map, also I saw few really interesting parts.
Imo its good enough, and I wanna see it on ddnet!
partly, I support hi_leutte_gll opinion about map, ddnet already contain baby aim 1.0, and this map looks like reworked version of first. But Aoe make it in good(not tight) style with good(simple edge parts) gameplay, so its compense not much creativity of the map, also I saw few really interesting parts.
Imo its good enough, and I wanna see it on ddnet!
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
okay i was creative, but i wasn't able to get it out like i can in my brutal mapping was what i was trying to say. sure you can do some creative stuff for moderate but i still want it to be a good map you can speedrun.
all my normal aims is basicly the same aswell, but people like that, so why would i stop making it like that and try a whole new idea and everyone will hate it even tho it has "creative parts"
all my normal aims is basicly the same aswell, but people like that, so why would i stop making it like that and try a whole new idea and everyone will hate it even tho it has "creative parts"
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Baby Aim 2.0
Would be better if you would focus on fixing your map than on saying shits. This map is still in testing-section, and he's not the only guy who decide about releasing or archiving a map, as he only shared his opinion - which still count, even if less as he seems to be biased.
Keep your hate out of DDNet or at least out of DDNet Forum. If you have any agreements, talk about them privately.
Keep your hate out of DDNet or at least out of DDNet Forum. If you have any agreements, talk about them privately.
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart-
Forris
- Posts: 377
- Joined: Mon Sep 22, 2014 8:16 pm
- Player profile: http://ddnet.org/players/Forris/
- Mapper profile: http://ddnet.tw/mappers/Forris/
Re: Baby Aim 2.0
Ok I want to share my opinion to this whole discussion aswell:
First I think that this map, is a challenging map for moderate players. It should prepare you for the bigger Aim maps and you should get there some skills. I must agree that this might not be the creativest map, but to be honest plenty of other maps on moderate arent either(e.g. Knight maps) and they even get tournament. In addition many combinations of weapons and other entities are already used in other maps, so its quite hard to map something new.
Now to the discussion:
I respect hi_leute_gll's opinion about this map. However I must say from my own experience I know that he is just flaming most of the maps all the time. I know hi_leute_gll can sometimes give good arguments but in most cases he just flames maps, and statements, he often tries to just get negative aspects of anything and that is not the way how feedback should look. First you say whats good about it and then you start with the negative points. If you look at hi_leute_glls posts you will see 90% of the map are ONLYnegative. Aoe is a nice mapper, who also map shit parts from time to time, but in overall they are good and this map should be definitely released.
First I think that this map, is a challenging map for moderate players. It should prepare you for the bigger Aim maps and you should get there some skills. I must agree that this might not be the creativest map, but to be honest plenty of other maps on moderate arent either(e.g. Knight maps) and they even get tournament. In addition many combinations of weapons and other entities are already used in other maps, so its quite hard to map something new.
Now to the discussion:
I respect hi_leute_gll's opinion about this map. However I must say from my own experience I know that he is just flaming most of the maps all the time. I know hi_leute_gll can sometimes give good arguments but in most cases he just flames maps, and statements, he often tries to just get negative aspects of anything and that is not the way how feedback should look. First you say whats good about it and then you start with the negative points. If you look at hi_leute_glls posts you will see 90% of the map are ONLYnegative. Aoe is a nice mapper, who also map shit parts from time to time, but in overall they are good and this map should be definitely released.
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Ama
- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.org/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: Baby Aim 2.0
I mean we all know hi_leute .
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Baby Aim 2.0
Hi, just tested the map! I played only few parts of map (which I thought I should try). Found some "serious" bugs but mostly I have just suggestions. Map is good enough to be released ^^ Parts at start are bit easier than parts closer to end.
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Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
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